x
Yes
No
Do you want to visit DriveHQ English website?
首页
产品服务
价格
免费试用
下载客户端
关于我们
云文件服务
|
云备份服务
|
FTP服务
|
企业邮箱服务
|
网站托管
|
客户端软件
云文件服务
云备份服务
FTP服务
企业级邮箱服务
网站托管
客户端软件
CompoundVisObj.cpp - Hosted on DriveHQ Cloud IT Platform
返回上层目录
上传
下载
共享
发布
新建文件夹
新建文件
复制
剪切
删除
粘贴
评论
升级服务
路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\GameFactory\CompoundVisObj.cpp
旋转
特效
属性
历史版本
#include "CompoundVisObj.h" CompoundVisObj::CompoundVisObj(const Ogre::String &resourceName): LoadedVisObj(resourceName){ buildParts(); } CompoundVisObj::CompoundVisObj(Node* node){ mNode = node; buildParts(); } void CompoundVisObj::buildParts(){ //create visual object for each part buildParts(mNode); } void CompoundVisObj::buildParts(Node* node){ for (Node::ChildNodeIterator iter = node->getChildIterator();iter.hasMoreElements();){ Node* cnode = iter.getNext(); VisualObject* visObj = new VisualObject(cnode); visObjPool.Put(cnode->getName(),visObj); visObjOrderPool.Put(visObj);//father first, children later buildParts(cnode); } } VisualObject* CompoundVisObj::_GetPart(const String& name){ myassert(visObjPool.Exist(name)); return visObjPool.Get(name); } void CompoundVisObj::FrameMove(Real elapsedTime){ LoadedVisObj::FrameMove(elapsedTime); for (list
::iterator iter = visObjOrderPool.GetPool().begin();iter!=visObjOrderPool.GetPool().end();iter++){ (*iter)->FrameMove(elapsedTime);//call children frameMove in correct order } }
CompoundVisObj.cpp
网页地址
文件地址
上一页
7/55
下一页
下载
( 1 KB )
Comments
Total ratings:
0
Average rating:
无评论
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.