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RKeyboard.cpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\GameFactory\RKeyboard.cpp
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#include "RKeyboard.h" #include "RecordReplay.h" class MyKeyboardListener:public OIS::KeyListener{ public: virtual bool keyPressed( const OIS::KeyEvent &arg ); virtual bool keyReleased( const OIS::KeyEvent &arg ){ return true; }; }; bool MyKeyboardListener::keyPressed( const OIS::KeyEvent &arg ){ int aa; aa = 0; //arg. return true; }; RKeyboard::RKeyboard(OIS::Keyboard* src){ myassert(src!=NULL); mKeyboard = src; mKeyboard->setBuffered(true); MyKeyboardListener* myKeyListener = new MyKeyboardListener(); mKeyboard->setEventCallback(myKeyListener); } bool RKeyboard::IsKeyDown( OIS::KeyCode key ){ return recordReplay->funcWrapper
(mKeyboard,&OIS::Keyboard::isKeyDown,key); }
RKeyboard.cpp
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