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ScriptEditor.cpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\GameFactory\ScriptEditor.cpp
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#include "ScriptEditor.h" #include "ScriptEngine.h" ScriptEditor* ScriptEditor::theSingleton = NULL; ScriptEditor::ScriptEditor(const int& x, const int& y, const int& width, const int& height, HWND hwnd, HINSTANCE hMainInstance){ Scintilla_RegisterClasses(hMainInstance); myassert(theSingleton==NULL); theSingleton = this; hwndScintilla = CreateWindowEx(0, "Scintilla","Source", WS_CHILD | WS_VISIBLE | WS_TABSTOP | WS_CLIPCHILDREN, x,y,width,height-100,hwnd,NULL, hMainInstance,NULL); hwndError = CreateWindowEx(0, "edit","Error message", WS_CHILD | WS_VISIBLE | WS_TABSTOP | WS_CLIPCHILDREN | ES_MULTILINE , x,y+height-100,width,100,hwnd,NULL, hMainInstance,NULL); } ScriptEditor::~ScriptEditor(){ myassert(theSingleton!=NULL); theSingleton = NULL; } String ScriptEditor::GetAllText(){ int textLen = (int)sendEditor(SCI_GETLENGTH,0,0); char* buf = new char[textLen+1]; sendEditor(SCI_GETTEXT,textLen,(LPARAM)buf); return String(buf); } void ScriptEditor::SetErrorText(const String& errorMessage){ SendMessage(hwndError,WM_SETTEXT,0,(LPARAM)errorMessage.c_str()); } void ScriptEditor::Compile(){ scriptEngine->ExecuteString(GetAllText()); }
ScriptEditor.cpp
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