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wall_square.xml - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\media\wall_square.xml
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<NXUSTREAM2> <NxuPhysicsCollection id="C:\Documents and Settings\nampham\My Documents\nampham\GameFactoryDemo\GameFactoryDemo\media\wall_square.xml" userProperties="" sdkVersion="281" nxuVersion="103"> <NxPhysicsSDKDesc id="SDK"> <hwPageSize>65536</hwPageSize> <hwPageMax>256</hwPageMax> <hwConvexMax>2048</hwConvexMax> </NxPhysicsSDKDesc> <NxParameterDesc param="NX_PENALTY_FORCE" value="0.800000012"/> <NxParameterDesc param="NX_SKIN_WIDTH" value="0.0025"/> <NxParameterDesc param="NX_DEFAULT_SLEEP_LIN_VEL_SQUARED" value="0.022500001"/> <NxParameterDesc param="NX_DEFAULT_SLEEP_ANG_VEL_SQUARED" value="0.0196"/> <NxParameterDesc param="NX_BOUNCE_THRESHOLD" value="-2"/> <NxParameterDesc param="NX_DYN_FRICT_SCALING" value="1"/> <NxParameterDesc param="NX_STA_FRICT_SCALING" value="1"/> <NxParameterDesc param="NX_MAX_ANGULAR_VELOCITY" value="7"/> <NxParameterDesc param="NX_CONTINUOUS_CD" value="0"/> <NxParameterDesc param="NX_VISUALIZATION_SCALE" value="0"/> <NxParameterDesc param="NX_VISUALIZE_WORLD_AXES" value="0"/> <NxParameterDesc param="NX_VISUALIZE_BODY_AXES" value="0"/> <NxParameterDesc param="NX_VISUALIZE_BODY_MASS_AXES" value="0"/> <NxParameterDesc param="NX_VISUALIZE_BODY_LIN_VELOCITY" value="0"/> <NxParameterDesc param="NX_VISUALIZE_BODY_ANG_VELOCITY" value="0"/> <NxParameterDesc param="NX_DUMMY15" value="0"/> <NxParameterDesc param="NX_DUMMY16" value="0"/> <NxParameterDesc param="NX_DUMMY17" value="0"/> <NxParameterDesc param="NX_DUMMY18" value="0"/> <NxParameterDesc param="NX_DUMMY19" value="0"/> <NxParameterDesc param="NX_DUMMY20" value="0"/> <NxParameterDesc param="NX_DUMMY21" value="0"/> <NxParameterDesc param="NX_VISUALIZE_BODY_JOINT_GROUPS" value="0"/> <NxParameterDesc param="NX_DUMMY23" value="0"/> <NxParameterDesc param="NX_DUMMY24" value="0"/> <NxParameterDesc param="NX_DUMMY25" value="0"/> <NxParameterDesc param="NX_DUMMY26" value="0"/> <NxParameterDesc param="NX_VISUALIZE_JOINT_LOCAL_AXES" value="0"/> <NxParameterDesc param="NX_VISUALIZE_JOINT_WORLD_AXES" value="0"/> <NxParameterDesc param="NX_VISUALIZE_JOINT_LIMITS" value="0"/> <NxParameterDesc param="NX_DUMMY30" value="0"/> <NxParameterDesc param="NX_DUMMY31" value="0"/> <NxParameterDesc param="NX_DUMMY32" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CONTACT_POINT" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CONTACT_NORMAL" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CONTACT_ERROR" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CONTACT_FORCE" value="0"/> <NxParameterDesc param="NX_VISUALIZE_ACTOR_AXES" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_AABBS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_SHAPES" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_AXES" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_COMPOUNDS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_VNORMALS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_FNORMALS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_EDGES" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_SPHERES" value="0"/> <NxParameterDesc param="NX_DUMMY46" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_STATIC" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_DYNAMIC" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_FREE" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_CCD" value="0"/> <NxParameterDesc param="NX_VISUALIZE_COLLISION_SKELETONS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FLUID_EMITTERS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FLUID_POSITION" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FLUID_VELOCITY" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FLUID_KERNEL_RADIUS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FLUID_BOUNDS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FLUID_PACKETS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FLUID_MOTION_LIMIT" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FLUID_DYN_COLLISION" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FLUID_STC_COLLISION" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FLUID_MESH_PACKETS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FLUID_DRAINS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CLOTH_MESH" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CLOTH_COLLISIONS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CLOTH_SELFCOLLISIONS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CLOTH_WORKPACKETS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CLOTH_SLEEP" value="0"/> <NxParameterDesc param="NX_ADAPTIVE_FORCE" value="1"/> <NxParameterDesc param="NX_COLL_VETO_JOINTED" value="1"/> <NxParameterDesc param="NX_TRIGGER_TRIGGER_CALLBACK" value="1"/> <NxParameterDesc param="NX_SELECT_HW_ALGO" value="0"/> <NxParameterDesc param="NX_VISUALIZE_ACTIVE_VERTICES" value="0"/> <NxParameterDesc param="NX_CCD_EPSILON" value="0.01"/> <NxParameterDesc param="NX_SOLVER_CONVERGENCE_THRESHOLD" value="0"/> <NxParameterDesc param="NX_BBOX_NOISE_LEVEL" value="0.001"/> <NxParameterDesc param="NX_IMPLICIT_SWEEP_CACHE_SIZE" value="5"/> <NxParameterDesc param="NX_DEFAULT_SLEEP_ENERGY" value="0.005"/> <NxParameterDesc param="NX_CONSTANT_FLUID_MAX_PACKETS" value="925"/> <NxParameterDesc param="NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP" value="4096"/> <NxParameterDesc param="NX_VISUALIZE_CLOTH_TEARABLE_VERTICES" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CLOTH_TEARING" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CLOTH_ATTACHMENT" value="0"/> <NxParameterDesc param="NX_VISUALIZE_SOFTBODY_MESH" value="0"/> <NxParameterDesc param="NX_VISUALIZE_SOFTBODY_COLLISIONS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_SOFTBODY_WORKPACKETS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_SOFTBODY_SLEEP" value="0"/> <NxParameterDesc param="NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES" value="0"/> <NxParameterDesc param="NX_VISUALIZE_SOFTBODY_TEARING" value="0"/> <NxParameterDesc param="NX_VISUALIZE_SOFTBODY_ATTACHMENT" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FLUID_PACKET_DATA" value="0"/> <NxParameterDesc param="NX_VISUALIZE_FORCE_FIELDS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CLOTH_VALIDBOUNDS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_SOFTBODY_VALIDBOUNDS" value="0"/> <NxParameterDesc param="NX_VISUALIZE_CLOTH_SLEEP_VERTEX" value="0"/> <NxParameterDesc param="NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX" value="0"/> <NxParameterDesc param="NX_ASYNCHRONOUS_MESH_CREATION" value="0"/> <NxParameterDesc param="NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON" value="0.001"/> <NxParameterDesc param="NX_IMPROVED_SPRING_SOLVER" value="1"/> <NxSceneDesc id="Scene_0" userProperties="" hasMaxBounds="false" hasLimits="false" hasFilter="true"> <filterBool>false</filterBool> <filterOp0>NX_FILTEROP_AND</filterOp0> <filterOp1>NX_FILTEROP_AND</filterOp1> <filterOp2>NX_FILTEROP_AND</filterOp2> <NxGroupsMask id="groupMask0" bits0="0" bits1="0" bits2="0" bits3="0"/> <NxGroupsMask id="groupMask1" bits0="0" bits1="0" bits2="0" bits3="0"/> <gravity>0 0 -9.81000042</gravity> <maxTimestep>0.016666668</maxTimestep> <maxIter>8</maxIter> <timeStepMethod>NX_TIMESTEP_FIXED</timeStepMethod> <maxBounds>0 0 0 FLT_MAX FLT_MAX FLT_MAX</maxBounds> <NxSceneLimits id="limits"> <maxNbActors>0</maxNbActors> <maxNbBodies>0</maxNbBodies> <maxNbStaticShapes>0</maxNbStaticShapes> <maxNbDynamicShapes>0</maxNbDynamicShapes> <maxNbJoints>0</maxNbJoints> </NxSceneLimits> <simType>NX_SIMULATION_SW</simType> <groundPlane>false</groundPlane> <boundsPlanes>false</boundsPlanes> <NxSceneFlags id="flags"> <NX_SF_DISABLE_SSE>false</NX_SF_DISABLE_SSE> <NX_SF_DISABLE_COLLISIONS>false</NX_SF_DISABLE_COLLISIONS> <NX_SF_SIMULATE_SEPARATE_THREAD>true</NX_SF_SIMULATE_SEPARATE_THREAD> <NX_SF_ENABLE_MULTITHREAD>false</NX_SF_ENABLE_MULTITHREAD> <NX_SF_ENABLE_ACTIVETRANSFORMS>false</NX_SF_ENABLE_ACTIVETRANSFORMS> <NX_SF_RESTRICTED_SCENE>false</NX_SF_RESTRICTED_SCENE> <NX_SF_DISABLE_SCENE_MUTEX>true</NX_SF_DISABLE_SCENE_MUTEX> <NX_SF_FORCE_CONE_FRICTION>false</NX_SF_FORCE_CONE_FRICTION> <NX_SF_SEQUENTIAL_PRIMARY>false</NX_SF_SEQUENTIAL_PRIMARY> <NX_SF_FLUID_PERFORMANCE_HINT>false</NX_SF_FLUID_PERFORMANCE_HINT> </NxSceneFlags> <internalThreadCount>0</internalThreadCount> <backgroundThreadCount>0</backgroundThreadCount> <threadMask>0</threadMask> <backgroundThreadMask>0</backgroundThreadMask> <simThreadStackSize>0</simThreadStackSize> <simThreadPriority>NX_TP_NORMAL</simThreadPriority> <simThreadMask>0</simThreadMask> <workerThreadStackSize>0</workerThreadStackSize> <workerThreadPriority>NX_TP_NORMAL</workerThreadPriority> <backgroundThreadPriority>NX_TP_NORMAL</backgroundThreadPriority> <upAxis>0</upAxis> <subdivisionLevel>5</subdivisionLevel> <staticStructure>NX_PRUNING_STATIC_AABB_TREE</staticStructure> <dynamicStructure>NX_PRUNING_NONE</dynamicStructure> <dynamicTreeRebuildRateHint>100</dynamicTreeRebuildRateHint> <bpType>NX_BP_TYPE_SAP_SINGLE</bpType> <nbGridCellsX>0</nbGridCellsX> <nbGridCellsY>0</nbGridCellsY> <solverBatchSize>32</solverBatchSize> <NxMaterialDesc id="Material_0" userProperties="" hasSpring="false" materialIndex="0"> <dynamicFriction>0</dynamicFriction> <staticFriction>0</staticFriction> <restitution>0</restitution> <dynamicFrictionV>0</dynamicFrictionV> <staticFrictionV>0</staticFrictionV> <frictionCombineMode>NX_CM_AVERAGE</frictionCombineMode> <restitutionCombineMode>NX_CM_AVERAGE</restitutionCombineMode> <dirOfAnisotropy>0 0 0</dirOfAnisotropy> <NxMaterialFlag id="flags"> <NX_MF_ANISOTROPIC>false</NX_MF_ANISOTROPIC> <NX_MF_DISABLE_FRICTION>false</NX_MF_DISABLE_FRICTION> <NX_MF_DISABLE_STRONG_FRICTION>false</NX_MF_DISABLE_STRONG_FRICTION> </NxMaterialFlag> </NxMaterialDesc> <NxMaterialDesc id="Material_1" userProperties="" hasSpring="false" materialIndex="1"> <dynamicFriction>0.300000012</dynamicFriction> <staticFriction>0.300000012</staticFriction> <restitution>0</restitution> <dynamicFrictionV>0</dynamicFrictionV> <staticFrictionV>0</staticFrictionV> <frictionCombineMode>NX_CM_AVERAGE</frictionCombineMode> <restitutionCombineMode>NX_CM_AVERAGE</restitutionCombineMode> <dirOfAnisotropy>1 0 0</dirOfAnisotropy> <NxMaterialFlag id="flags"> <NX_MF_ANISOTROPIC>false</NX_MF_ANISOTROPIC> <NX_MF_DISABLE_FRICTION>false</NX_MF_DISABLE_FRICTION> <NX_MF_DISABLE_STRONG_FRICTION>false</NX_MF_DISABLE_STRONG_FRICTION> </NxMaterialFlag> </NxMaterialDesc> <NxActorDesc id="Actor_0" userProperties="" hasBody="false" name="wall_square"> <globalPose>1 0 0 0 1 0 0 0 1 0 0 0</globalPose> <density>0</density> <NxActorFlag id="flags"> <NX_AF_DISABLE_COLLISION>false</NX_AF_DISABLE_COLLISION> <NX_AF_DISABLE_RESPONSE>false</NX_AF_DISABLE_RESPONSE> <NX_AF_LOCK_COM>false</NX_AF_LOCK_COM> <NX_AF_FLUID_DISABLE_COLLISION>false</NX_AF_FLUID_DISABLE_COLLISION> <NX_AF_CONTACT_MODIFICATION>false</NX_AF_CONTACT_MODIFICATION> <NX_AF_FORCE_CONE_FRICTION>false</NX_AF_FORCE_CONE_FRICTION> <NX_AF_USER_ACTOR_PAIR_FILTERING>false</NX_AF_USER_ACTOR_PAIR_FILTERING> </NxActorFlag> <group>0</group> <compartment></compartment> <NxBoxShapeDesc dimensions="0.5 0.050000001 0.5"> <NxShapeDesc userProperties="" name="wall_square_proxy"> <localPose>1 0 0 0 1 0 0 0 1 0 0 0.5</localPose> <NxShapeFlag id="shapeFlags"> <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER> <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE> <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY> <NX_SF_VISUALIZATION>false</NX_SF_VISUALIZATION> <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION> <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES> <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING> <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE> <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN> <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION> <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY> <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE> <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD> <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES> <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN> <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION> <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY> <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN> <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION> <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY> </NxShapeFlag> <group>0</group> <materialIndex>1</materialIndex> <CCDSkeleton></CCDSkeleton> <shapeDensity>1</shapeDensity> <shapeMass>-1</shapeMass> <skinWidth>0.0025</skinWidth> <NxGroupsMask id="groupsMask" bits0="0" bits1="0" bits2="0" bits3="0"/> <NxShapeCompartmentType id="nonInteractingCompartmentTypes"> <NX_COMPARTMENT_SW_RIGIDBODY>false</NX_COMPARTMENT_SW_RIGIDBODY> <NX_COMPARTMENT_HW_RIGIDBODY>false</NX_COMPARTMENT_HW_RIGIDBODY> <NX_COMPARTMENT_SW_FLUID>false</NX_COMPARTMENT_SW_FLUID> <NX_COMPARTMENT_HW_FLUID>false</NX_COMPARTMENT_HW_FLUID> <NX_COMPARTMENT_SW_CLOTH>false</NX_COMPARTMENT_SW_CLOTH> <NX_COMPARTMENT_HW_CLOTH>false</NX_COMPARTMENT_HW_CLOTH> <NX_COMPARTMENT_SW_SOFTBODY>false</NX_COMPARTMENT_SW_SOFTBODY> <NX_COMPARTMENT_HW_SOFTBODY>false</NX_COMPARTMENT_HW_SOFTBODY> </NxShapeCompartmentType> </NxShapeDesc> </NxBoxShapeDesc> <dominanceGroup>0</dominanceGroup> <contactReportFlags>0</contactReportFlags> <forceFieldMaterial>0</forceFieldMaterial> </NxActorDesc> </NxSceneDesc> </NxuPhysicsCollection> </NXUSTREAM2>
wall_square.xml
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