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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\config.hpp
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// Boost config.hpp configuration header file ------------------------------// // (C) Copyright John Maddock 2002. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/config for most recent version. // Boost config.hpp policy and rationale documentation has been moved to // http://www.boost.org/libs/config // // CAUTION: This file is intended to be completely stable - // DO NOT MODIFY THIS FILE! // #ifndef BOOST_CONFIG_HPP #define BOOST_CONFIG_HPP // if we don't have a user config, then use the default location: #if !defined(BOOST_USER_CONFIG) && !defined(BOOST_NO_USER_CONFIG) # define BOOST_USER_CONFIG
#endif // include it first: #ifdef BOOST_USER_CONFIG # include BOOST_USER_CONFIG #endif // if we don't have a compiler config set, try and find one: #if !defined(BOOST_COMPILER_CONFIG) && !defined(BOOST_NO_COMPILER_CONFIG) && !defined(BOOST_NO_CONFIG) # include
#endif // if we have a compiler config, include it now: #ifdef BOOST_COMPILER_CONFIG # include BOOST_COMPILER_CONFIG #endif // if we don't have a std library config set, try and find one: #if !defined(BOOST_STDLIB_CONFIG) && !defined(BOOST_NO_STDLIB_CONFIG) && !defined(BOOST_NO_CONFIG) # include
#endif // if we have a std library config, include it now: #ifdef BOOST_STDLIB_CONFIG # include BOOST_STDLIB_CONFIG #endif // if we don't have a platform config set, try and find one: #if !defined(BOOST_PLATFORM_CONFIG) && !defined(BOOST_NO_PLATFORM_CONFIG) && !defined(BOOST_NO_CONFIG) # include
#endif // if we have a platform config, include it now: #ifdef BOOST_PLATFORM_CONFIG # include BOOST_PLATFORM_CONFIG #endif // get config suffix code: #include
#endif // BOOST_CONFIG_HPP
config.hpp
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