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cstdlib.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\cstdlib.hpp
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// boost/cstdlib.hpp header ------------------------------------------------// // Copyright Beman Dawes 2001. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/utility/cstdlib.html for documentation. // Revision History // 26 Feb 01 Initial version (Beman Dawes) #ifndef BOOST_CSTDLIB_HPP #define BOOST_CSTDLIB_HPP #include
namespace boost { // The intent is to propose the following for addition to namespace std // in the C++ Standard Library, and to then deprecate EXIT_SUCCESS and // EXIT_FAILURE. As an implementation detail, this header defines the // new constants in terms of EXIT_SUCCESS and EXIT_FAILURE. In a new // standard, the constants would be implementation-defined, although it // might be worthwhile to "suggest" (which a standard is allowed to do) // values of 0 and 1 respectively. // Rationale for having multiple failure values: some environments may // wish to distinguish between different classes of errors. // Rationale for choice of values: programs often use values < 100 for // their own error reporting. Values > 255 are sometimes reserved for // system detected errors. 200/201 were suggested to minimize conflict. const int exit_success = EXIT_SUCCESS; // implementation-defined value const int exit_failure = EXIT_FAILURE; // implementation-defined value const int exit_exception_failure = 200; // otherwise uncaught exception const int exit_test_failure = 201; // report_error or // report_critical_error called. } #endif
cstdlib.hpp
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