x
Yes
No
Do you want to visit DriveHQ English website?
首页
产品服务
价格
免费试用
下载客户端
关于我们
云文件服务
|
云备份服务
|
FTP服务
|
企业邮箱服务
|
网站托管
|
客户端软件
云文件服务
云备份服务
FTP服务
企业级邮箱服务
网站托管
客户端软件
generator_iterator.hpp - Hosted on DriveHQ Cloud IT Platform
返回上层目录
上传
下载
共享
发布
新建文件夹
新建文件
复制
剪切
删除
粘贴
评论
升级服务
路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\generator_iterator.hpp
旋转
特效
属性
历史版本
// (C) Copyright Jens Maurer 2001. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Revision History: // 15 Nov 2001 Jens Maurer // created. // See http://www.boost.org/libs/utility/iterator_adaptors.htm for documentation. #ifndef BOOST_ITERATOR_ADAPTOR_GENERATOR_ITERATOR_HPP #define BOOST_ITERATOR_ADAPTOR_GENERATOR_ITERATOR_HPP #include
#include
namespace boost { template
class generator_iterator : public iterator_facade< generator_iterator
, typename Generator::result_type , single_pass_traversal_tag , typename Generator::result_type const& > { typedef iterator_facade< generator_iterator
, typename Generator::result_type , single_pass_traversal_tag , typename Generator::result_type const& > super_t; public: generator_iterator() {} generator_iterator(Generator* g) : m_g(g), m_value((*m_g)()) {} void increment() { m_value = (*m_g)(); } const typename Generator::result_type& dereference() const { return m_value; } bool equal(generator_iterator const& y) const { return this->m_g == y.m_g && this->m_value == y.m_value; } private: Generator* m_g; typename Generator::result_type m_value; }; template
struct generator_iterator_generator { typedef generator_iterator
type; }; template
inline generator_iterator
make_generator_iterator(Generator & gen) { typedef generator_iterator
result_t; return result_t(&gen); } } // namespace boost #endif // BOOST_ITERATOR_ADAPTOR_GENERATOR_ITERATOR_HPP
generator_iterator.hpp
网页地址
文件地址
上一页
38/113
下一页
下载
( 1 KB )
Comments
Total ratings:
0
Average rating:
无评论
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.