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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iterator.hpp
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// interator.hpp workarounds for non-conforming standard libraries ---------// // (C) Copyright Beman Dawes 2000. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/utility for documentation. // Revision History // 12 Jan 01 added
for std::ptrdiff_t (Jens Maurer) // 28 Jun 00 Workarounds to deal with known MSVC bugs (David Abrahams) // 26 Jun 00 Initial version (Jeremy Siek) #ifndef BOOST_ITERATOR_HPP #define BOOST_ITERATOR_HPP #include
#include
// std::ptrdiff_t #include
namespace boost { # if defined(BOOST_NO_STD_ITERATOR) && !defined(BOOST_MSVC_STD_ITERATOR) template
struct iterator { typedef T value_type; typedef Distance difference_type; typedef Pointer pointer; typedef Reference reference; typedef Category iterator_category; }; # else // declare iterator_base in namespace detail to work around MSVC bugs which // prevent derivation from an identically-named class in a different namespace. namespace detail { template
# if !defined(BOOST_MSVC_STD_ITERATOR) struct iterator_base : std::iterator
{}; # else struct iterator_base : std::iterator
{ typedef Reference reference; typedef Pointer pointer; typedef Distance difference_type; }; # endif } template
struct iterator : boost::detail::iterator_base
{}; # endif } // namespace boost #endif // BOOST_ITERATOR_HPP
iterator.hpp
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