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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\random.hpp
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/* boost random.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/random for documentation. * * $Id: random.hpp 24096 2004-07-27 03:43:34Z dgregor $ * * Revision history * 2000-02-18 portability fixes (thanks to Beman Dawes) * 2000-02-21 shuffle_output, inversive_congruential_schrage, * generator_iterator, uniform_smallint * 2000-02-23 generic modulus arithmetic helper, removed *_schrage classes, * implemented Streamable and EqualityComparable concepts for * generators, added Bernoulli distribution and Box-Muller * transform * 2000-03-01 cauchy, lognormal, triangle distributions; fixed * uniform_smallint; renamed gaussian to normal distribution * 2000-03-05 implemented iterator syntax for distribution functions * 2000-04-21 removed some optimizations for better BCC/MSVC compatibility * 2000-05-10 adapted to BCC and MSVC * 2000-06-13 incorporated review results * 2000-07-06 moved basic templates from namespace detail to random * 2000-09-23 warning removals and int64 fixes (Ed Brey) * 2000-09-24 added lagged_fibonacci generator (Matthias Troyer) * 2001-02-18 moved to individual header files */ #ifndef BOOST_RANDOM_HPP #define BOOST_RANDOM_HPP // generators #include <boost/random/linear_congruential.hpp> #include <boost/random/additive_combine.hpp> #include <boost/random/inversive_congruential.hpp> #include <boost/random/shuffle_output.hpp> #include <boost/random/mersenne_twister.hpp> #include <boost/random/lagged_fibonacci.hpp> #include <boost/random/ranlux.hpp> #include <boost/random/linear_feedback_shift.hpp> #include <boost/random/xor_combine.hpp> namespace boost { typedef random::xor_combine<random::xor_combine<random::linear_feedback_shift<uint32_t, 32, 31, 13, 12, 0>, 0, random::linear_feedback_shift<uint32_t, 32, 29, 2, 4, 0>, 0, 0>, 0, random::linear_feedback_shift<uint32_t, 32, 28, 3, 17, 0>, 0, 0> taus88; } // namespace boost // misc #include <boost/random/random_number_generator.hpp> // distributions #include <boost/random/uniform_smallint.hpp> #include <boost/random/uniform_int.hpp> #include <boost/random/uniform_01.hpp> #include <boost/random/uniform_real.hpp> #include <boost/random/triangle_distribution.hpp> #include <boost/random/bernoulli_distribution.hpp> #include <boost/random/cauchy_distribution.hpp> #include <boost/random/exponential_distribution.hpp> #include <boost/random/geometric_distribution.hpp> #include <boost/random/normal_distribution.hpp> #include <boost/random/lognormal_distribution.hpp> #include <boost/random/poisson_distribution.hpp> #include <boost/random/gamma_distribution.hpp> #include <boost/random/binomial_distribution.hpp> #include <boost/random/uniform_on_sphere.hpp> #endif // BOOST_RANDOM_HPP
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