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lmem.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\lua-5.1.4\include\lmem.h
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/* ** $Id: lmem.h,v 1.31.1.1 2007/12/27 13:02:25 roberto Exp $ ** Interface to Memory Manager ** See Copyright Notice in lua.h */ #ifndef lmem_h #define lmem_h #include
#include "llimits.h" #include "lua.h" #define MEMERRMSG "not enough memory" #define luaM_reallocv(L,b,on,n,e) \ ((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ? /* +1 to avoid warnings */ \ luaM_realloc_(L, (b), (on)*(e), (n)*(e)) : \ luaM_toobig(L)) #define luaM_freemem(L, b, s) luaM_realloc_(L, (b), (s), 0) #define luaM_free(L, b) luaM_realloc_(L, (b), sizeof(*(b)), 0) #define luaM_freearray(L, b, n, t) luaM_reallocv(L, (b), n, 0, sizeof(t)) #define luaM_malloc(L,t) luaM_realloc_(L, NULL, 0, (t)) #define luaM_new(L,t) cast(t *, luaM_malloc(L, sizeof(t))) #define luaM_newvector(L,n,t) \ cast(t *, luaM_reallocv(L, NULL, 0, n, sizeof(t))) #define luaM_growvector(L,v,nelems,size,t,limit,e) \ if ((nelems)+1 > (size)) \ ((v)=cast(t *, luaM_growaux_(L,v,&(size),sizeof(t),limit,e))) #define luaM_reallocvector(L, v,oldn,n,t) \ ((v)=cast(t *, luaM_reallocv(L, v, oldn, n, sizeof(t)))) LUAI_FUNC void *luaM_realloc_ (lua_State *L, void *block, size_t oldsize, size_t size); LUAI_FUNC void *luaM_toobig (lua_State *L); LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int *size, size_t size_elem, int limit, const char *errormsg); #endif
lmem.h
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