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ltablib.c - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\lua-5.1.4\source\ltablib.c
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/* ** $Id: ltablib.c,v 1.38.1.3 2008/02/14 16:46:58 roberto Exp $ ** Library for Table Manipulation ** See Copyright Notice in lua.h */ #include
#define ltablib_c #define LUA_LIB #include "lua.h" #include "lauxlib.h" #include "lualib.h" #define aux_getn(L,n) (luaL_checktype(L, n, LUA_TTABLE), luaL_getn(L, n)) static int foreachi (lua_State *L) { int i; int n = aux_getn(L, 1); luaL_checktype(L, 2, LUA_TFUNCTION); for (i=1; i <= n; i++) { lua_pushvalue(L, 2); /* function */ lua_pushinteger(L, i); /* 1st argument */ lua_rawgeti(L, 1, i); /* 2nd argument */ lua_call(L, 2, 1); if (!lua_isnil(L, -1)) return 1; lua_pop(L, 1); /* remove nil result */ } return 0; } static int foreach (lua_State *L) { luaL_checktype(L, 1, LUA_TTABLE); luaL_checktype(L, 2, LUA_TFUNCTION); lua_pushnil(L); /* first key */ while (lua_next(L, 1)) { lua_pushvalue(L, 2); /* function */ lua_pushvalue(L, -3); /* key */ lua_pushvalue(L, -3); /* value */ lua_call(L, 2, 1); if (!lua_isnil(L, -1)) return 1; lua_pop(L, 2); /* remove value and result */ } return 0; } static int maxn (lua_State *L) { lua_Number max = 0; luaL_checktype(L, 1, LUA_TTABLE); lua_pushnil(L); /* first key */ while (lua_next(L, 1)) { lua_pop(L, 1); /* remove value */ if (lua_type(L, -1) == LUA_TNUMBER) { lua_Number v = lua_tonumber(L, -1); if (v > max) max = v; } } lua_pushnumber(L, max); return 1; } static int getn (lua_State *L) { lua_pushinteger(L, aux_getn(L, 1)); return 1; } static int setn (lua_State *L) { luaL_checktype(L, 1, LUA_TTABLE); #ifndef luaL_setn luaL_setn(L, 1, luaL_checkint(L, 2)); #else luaL_error(L, LUA_QL("setn") " is obsolete"); #endif lua_pushvalue(L, 1); return 1; } static int tinsert (lua_State *L) { int e = aux_getn(L, 1) + 1; /* first empty element */ int pos; /* where to insert new element */ switch (lua_gettop(L)) { case 2: { /* called with only 2 arguments */ pos = e; /* insert new element at the end */ break; } case 3: { int i; pos = luaL_checkint(L, 2); /* 2nd argument is the position */ if (pos > e) e = pos; /* `grow' array if necessary */ for (i = e; i > pos; i--) { /* move up elements */ lua_rawgeti(L, 1, i-1); lua_rawseti(L, 1, i); /* t[i] = t[i-1] */ } break; } default: { return luaL_error(L, "wrong number of arguments to " LUA_QL("insert")); } } luaL_setn(L, 1, e); /* new size */ lua_rawseti(L, 1, pos); /* t[pos] = v */ return 0; } static int tremove (lua_State *L) { int e = aux_getn(L, 1); int pos = luaL_optint(L, 2, e); if (!(1 <= pos && pos <= e)) /* position is outside bounds? */ return 0; /* nothing to remove */ luaL_setn(L, 1, e - 1); /* t.n = n-1 */ lua_rawgeti(L, 1, pos); /* result = t[pos] */ for ( ;pos
= P */ while (lua_rawgeti(L, 1, ++i), sort_comp(L, -1, -2)) { if (i>u) luaL_error(L, "invalid order function for sorting"); lua_pop(L, 1); /* remove a[i] */ } /* repeat --j until a[j] <= P */ while (lua_rawgeti(L, 1, --j), sort_comp(L, -3, -1)) { if (j
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