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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\container_policy.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_CONTAINER_POLICY_HPP_INCLUDED #define LUABIND_CONTAINER_POLICY_HPP_INCLUDED #include
#include
#include
namespace luabind { namespace detail { namespace mpl = boost::mpl; template
struct container_converter_lua_to_cpp { template
T apply(lua_State* L, by_const_reference
, int index) { typedef typename T::value_type value_type; typedef typename find_conversion_policy<1, Policies>::type converter_policy; typename mpl::apply_wrap2
::type converter; T container; lua_pushnil(L); while (lua_next(L, index)) { container.push_back(converter.apply(L, LUABIND_DECORATE_TYPE(value_type), -1)); lua_pop(L, 1); // pop value } return container; } template
T apply(lua_State* L, by_value
, int index) { return apply(L, by_const_reference
(), index); } template
static int match(lua_State* L, by_const_reference
, int index) { if (lua_istable(L, index)) return 0; else return -1; } template
void converter_postcall(lua_State*, T, int) {} }; template
struct container_converter_cpp_to_lua { template
void apply(lua_State* L, const T& container) { typedef typename T::value_type value_type; typedef typename find_conversion_policy<1, Policies>::type converter_policy; typename mpl::apply_wrap2
::type converter; lua_newtable(L); int index = 1; for (typename T::const_iterator i = container.begin(); i != container.end(); ++i) { converter.apply(L, *i); lua_rawseti(L, -2, index); ++index; } } }; template
// struct container_policy : converter_policy_tag struct container_policy : conversion_policy
{ // BOOST_STATIC_CONSTANT(int, index = N); static void precall(lua_State*, const index_map&) {} static void postcall(lua_State*, const index_map&) {} struct only_accepts_nonconst_pointers {}; template
struct apply { typedef typename boost::mpl::if_
, container_converter_lua_to_cpp
, container_converter_cpp_to_lua
>::type type; }; }; }} namespace luabind { template
detail::policy_cons
, detail::null_type> container(LUABIND_PLACEHOLDER_ARG(N)) { return detail::policy_cons
, detail::null_type>(); } template
detail::policy_cons
, detail::null_type> container(LUABIND_PLACEHOLDER_ARG(N), const Policies&) { return detail::policy_cons
, detail::null_type>(); } } #endif // LUABIND_CONTAINER_POLICY_HPP_INCLUDED
container_policy.hpp
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