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implicit_cast.cpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\src\implicit_cast.cpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #include
#include
#include
namespace luabind { namespace detail { // returns -1 if there exists no implicit cast from the given class_rep // to T. If there exists an implicit cast to T, the number of steps times // 2 is returned and pointer_offset is filled with the number of bytes // the pointer have to be offseted to perform the cast the reason why we // return the number of cast-steps times two, instead of just the number // of steps is to be consistent with the function matchers. They have to // give one matching-point extra to match const functions. There may be // two functions that match their parameters exactly, but there is one // const function and one non-const function, then (if the this-pointer // is non-const) both functions will match. To avoid amiguaties, the const // version will get one penalty point to make the match-selector select // the non-const version. If the this-pointer is const, there's no // problem, since the non-const function will not match at all. int implicit_cast( class_rep const* crep , LUABIND_TYPE_INFO const& type_id , int& pointer_offset) { int offset = 0; if (LUABIND_TYPE_INFO_EQUAL(crep->type(), type_id)) return 0; for (std::vector
::const_iterator i = crep->bases().begin(); i != crep->bases().end(); ++i) { int steps = implicit_cast(i->base, type_id, offset); pointer_offset = offset + i->pointer_offset; if (steps >= 0) return steps + 2; } return -1; } }}
implicit_cast.cpp
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