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weak_ref.cpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\src\weak_ref.cpp
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// Copyright (c) 2004 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #include
#include
#include
#include
#include
namespace luabind { // allocation code from lauxlib.c /****************************************************************************** * Copyright (C) 1994-2003 Tecgraf, PUC-Rio. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ******************************************************************************/ namespace { enum { freelist_ref = 1, count_ref = 2 }; void get_weak_table(lua_State* L) { lua_pushliteral(L, "__luabind_weak_refs"); lua_gettable(L, LUA_REGISTRYINDEX); if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_newtable(L); // metatable lua_newtable(L); lua_pushliteral(L, "__mode"); lua_pushliteral(L, "v"); lua_rawset(L, -3); // set metatable lua_setmetatable(L, -2); lua_pushnumber(L, 0); lua_rawseti(L, -2, freelist_ref); lua_pushnumber(L, 2); lua_rawseti(L, -2, count_ref); lua_pushliteral(L, "__luabind_weak_refs"); lua_pushvalue(L, -2); lua_settable(L, LUA_REGISTRYINDEX); } } } // namespace unnamed struct weak_ref::impl { impl(lua_State* s, int index) : count(0) , state(s) , ref(0) { lua_pushvalue(s, index); get_weak_table(s); lua_rawgeti(s, -1, freelist_ref); ref = (int)lua_tonumber(s, -1); lua_pop(s, 1); if (ref == 0) { lua_rawgeti(s, -1, count_ref); ref = (int)lua_tonumber(s, -1) + 1; lua_pop(s, 1); lua_pushnumber(s, ref); lua_rawseti(s, -2, count_ref); } else { lua_rawgeti(s, -1, ref); lua_rawseti(s, -2, freelist_ref); } lua_pushvalue(s, -2); // duplicate value lua_rawseti(s, -2, ref); lua_pop(s, 2); // pop weakref table and value } ~impl() { get_weak_table(state); lua_rawgeti(state, -1, freelist_ref); lua_rawseti(state, -2, ref); lua_pushnumber(state, ref); lua_rawseti(state, -2, freelist_ref); lua_pop(state, 1); } int count; lua_State* state; int ref; }; weak_ref::weak_ref() : m_impl(0) { } weak_ref::weak_ref(lua_State* L, int index) : m_impl(new impl(L, index)) { m_impl->count = 1; } weak_ref::weak_ref(weak_ref const& other) : m_impl(other.m_impl) { if (m_impl) ++m_impl->count; } weak_ref::~weak_ref() { if (m_impl && --m_impl->count == 0) { delete m_impl; } } weak_ref& weak_ref::operator=(weak_ref const& other) { weak_ref(other).swap(*this); return *this; } void weak_ref::swap(weak_ref& other) { std::swap(m_impl, other.m_impl); } int weak_ref::id() const { assert(m_impl); return m_impl->ref; } // L may not be the same pointer as // was used when creating this reference // since it may be a thread that shares // the same globals table. void weak_ref::get(lua_State* L) const { assert(m_impl); assert(L); get_weak_table(L); lua_rawgeti(L, -1, m_impl->ref); lua_remove(L, -2); } lua_State* weak_ref::state() const { assert(m_impl); return m_impl->state; } } // namespace luabind
weak_ref.cpp
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