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test_iterator.cpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\test\test_iterator.cpp
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// Copyright Daniel Wallin 2007. Use, modification and distribution is // subject to the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include "test.hpp" #include
#include
#include
struct container { container() { for (int i = 0; i < 5; ++i) data[i] = i + 1; } struct iterator : boost::iterator_adaptor
{ static std::size_t alive; iterator(int* p) : iterator::iterator_adaptor_(p) { ++alive; } iterator(iterator const& other) : iterator::iterator_adaptor_(other) { ++alive; } ~iterator() { --alive; } }; iterator begin() { return iterator(data); } iterator end() { return iterator(data + 5); } int data[5]; }; std::size_t container::iterator::alive = 0; struct cls { container iterable; }; void test_main(lua_State* L) { using namespace luabind; module(L) [ class_
("cls") .def(constructor<>()) .def_readonly("iterable", &cls::iterable, return_stl_iterator) ]; DOSTRING(L, "x = cls()\n" "sum = 0\n" "for i in x.iterable do\n" " sum = sum + i\n" "end\n" "assert(sum == 15)\n" "collectgarbage('collect')\n" ); assert(container::iterator::alive == 0); }
test_iterator.cpp
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