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NXU_Geometry.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\NxuStream2\include\NXU_Geometry.h
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#ifndef NXU_GEOMETRY_H #define NXU_GEOMETRY_H class NxMat34; class NxVec3; namespace NXU { class NxuGeometry { public: NxuGeometry(void) { mVcount = 0; mVertices = 0; mTcount = 0; mIndices = 0; } ~NxuGeometry(void) { reset(); } void reset(void) { if (mVertices) { delete mVertices; } if (mIndices) { delete mIndices; } mVcount = 0; mVertices = 0; mTcount = 0; mIndices = 0; } unsigned int mVcount; float *mVertices; unsigned int mTcount; unsigned int *mIndices; }; bool createBox(NxVec3 &dimensions, NxuGeometry &g, const NxMat34 *localPose=0, float shrink=1.0f, unsigned int maxV=32); bool createSphere(float radius, NxuGeometry &g, const NxMat34 *localPose=0, int slices=16, float shrink=1.0f, unsigned int maxV=256); bool createCapsule(float radius, float height, NxuGeometry &g, const NxMat34 *localPose=0, int axis=1, int slices=16, float shrink=1.0f, unsigned int maxV=256); bool createHull(unsigned int vcount, const float *points, NxuGeometry &g, const NxMat34 *localPose=0, float shrink=1, unsigned int maxV=256); } /************************************************************************** * * **************************************************************************/ #endif
NXU_Geometry.h
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