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OgreArchiveFactory.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreArchiveFactory.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef _ArchiveFactory_H__ #define _ArchiveFactory_H__ #include "OgrePrerequisites.h" #include "OgreFactoryObj.h" namespace Ogre { /** Abstract factory class, archive codec plugins can register concrete subclasses of this. @remarks All access to 'archives' (collections of files, compressed or just folders, maybe even remote) is managed via the abstract Archive class. Plugins are expected to provide the implementation for the actual codec itself, but because a subclass of Archive has to be created for every archive, a factory class is required to create the appropriate subclass. @par So archive plugins create a subclass of Archive AND a subclass of ArchiveFactory which creates instances of the Archive subclass. See the 'Zip' and 'FileSystem' plugins for examples. Each Archive and ArchiveFactory subclass pair deal with a single archive type (identified by a string). */ class _OgreExport ArchiveFactory : public FactoryObj< Archive > { public: // No methods, must just override all methods inherited from FactoryObj }; } // namespace #endif
OgreArchiveFactory.h
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