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OgreExternalTextureSource.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreExternalTextureSource.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef _OgreExternalTextureSource_H #define _OgreExternalTextureSource_H /*************************************************************************** OgreExternalTextureSource.h - Base class that texture plugins need to derive from. This provides the hooks neccessary for a plugin developer to easily extend the functionality of dynamic textures. It makes creation/destruction of dynamic textures more streamlined. While the plugin will need to talk with Ogre for the actual modification of textures, this class allows easy integration with Ogre apps. Material script files can be used to aid in the creation of dynamic textures. Functionality can be added that is not defined here through the use of the base dictionary. For an exmaple of how to use this class and the string interface see ffmpegVideoPlugIn. ------------------- date : Jan 1 2004 email : pjcast@yahoo.com ***************************************************************************/ #include "OgreStringInterface.h" #include "OgreResourceGroupManager.h" namespace Ogre { /** Enum for type of texture play mode */ enum eTexturePlayMode { TextureEffectPause = 0, //! Video starts out paused TextureEffectPlay_ASAP = 1, //! Video starts playing as soon as posible TextureEffectPlay_Looping = 2 //! Video Plays Instantly && Loops }; /** IMPORTANT: **Plugins must override default dictionary name!** Base class that texture plugins derive from. Any specific requirements that the plugin needs to have defined before texture/material creation must be define using the stringinterface before calling create defined texture... or it will fail, though, it is up to the plugin to report errors to the log file, or raise an exception if need be. */ class _OgreExport ExternalTextureSource : public StringInterface { public: /** Constructor */ ExternalTextureSource(); /** Virtual destructor */ virtual ~ExternalTextureSource() {} //------------------------------------------------------------------------------// /* Command objects for specifying some base features */ /* Any PlugIns wishing to add more specific params to "ExternalTextureSourcePlugins"*/ /* dictionary, feel free to do so, that's why this is here */ class _OgrePrivate CmdInputFileName : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; class _OgrePrivate CmdFPS : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; class _OgrePrivate CmdPlayMode : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; class _OgrePrivate CmdTecPassState : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; //--------------------------------------------------------// //Base Functions that work with Command String Interface... Or can be called //manually to create video through code //! Sets an input file name - if needed by plugin void setInputName( String sIN ) { mInputFileName = sIN; } //! Gets currently set input file name const String& getInputName( ) const { return mInputFileName; } //! Sets the frames per second - plugin may or may not use this void setFPS( int iFPS ) { mFramesPerSecond = iFPS; } //! Gets currently set frames per second const int getFPS( ) const { return mFramesPerSecond; } //! Sets a play mode void setPlayMode( eTexturePlayMode eMode ) { mMode = eMode; } //! Gets currently set play mode eTexturePlayMode getPlayMode() const { return mMode; } //! Used for attaching texture to Technique, State, and texture unit layer void setTextureTecPassStateLevel( int t, int p, int s ) { mTechniqueLevel = t;mPassLevel = p;mStateLevel = s; } //! Get currently selected Textute attribs. void getTextureTecPassStateLevel( int& t, int& p, int& s ) const {t = mTechniqueLevel; p = mPassLevel; s = mStateLevel;} /** Call from derived classes to ensure the dictionary is setup */ void addBaseParams(); /** Returns the string name of this PlugIn (as set by the PlugIn)*/ const String& getPlugInStringName( void ) const { return mPlugInName; } /** Returns dictionary name */ const String& getDictionaryStringName( void ) const { return mDictionaryName; } //Pure virtual functions that plugins must Override /** Call this function from manager to init system */ virtual bool initialise() = 0; /** Shuts down PlugIn */ virtual void shutDown() = 0; /** Creates a texture into an already defined material or one that is created new (it's up to plugin to use a material or create one) Before calling, ensure that needed params have been defined via the stringInterface or regular methods */ virtual void createDefinedTexture( const String& sMaterialName, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) = 0; /** What this destroys is dependent on the plugin... See specific plugin doc to know what is all destroyed (normally, plugins will destroy only what they created, or used directly - ie. just texture unit) */ virtual void destroyAdvancedTexture( const String& sTextureName, const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) = 0; protected: static CmdInputFileName msCmdInputFile; //! Command for setting input file name static CmdFPS msCmdFramesPerSecond; //! Command for setting frames per second static CmdPlayMode msCmdPlayMode; //! Command for setting play mode static CmdTecPassState msCmdTecPassState; //! Command for setting the tecnique, pass, & state level //! String Name of this PlugIn String mPlugInName; //------ Vars used for setting/getting dictionary stuff -----------// eTexturePlayMode mMode; String mInputFileName; bool mUpdateEveryFrame; int mFramesPerSecond, mTechniqueLevel, mPassLevel, mStateLevel; //------------------------------------------------------------------// protected: /** The string name of the dictionary name - each plugin must override default name */ String mDictionaryName; }; } #endif
OgreExternalTextureSource.h
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