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OgreHardwareIndexBuffer.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreHardwareIndexBuffer.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __HardwareIndexBuffer__ #define __HardwareIndexBuffer__ // Precompiler options #include "OgrePrerequisites.h" #include "OgreHardwareBuffer.h" #include "OgreSharedPtr.h" namespace Ogre { /** Specialisation of HardwareBuffer for vertex index buffers, still abstract. */ class _OgreExport HardwareIndexBuffer : public HardwareBuffer { public: enum IndexType { IT_16BIT, IT_32BIT }; protected: IndexType mIndexType; size_t mNumIndexes; size_t mIndexSize; public: /// Should be called by HardwareBufferManager HardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer); ~HardwareIndexBuffer(); /// Get the type of indexes used in this buffer IndexType getType(void) const { return mIndexType; } /// Get the number of indexes in this buffer size_t getNumIndexes(void) const { return mNumIndexes; } /// Get the size in bytes of each index size_t getIndexSize(void) const { return mIndexSize; } // NB subclasses should override lock, unlock, readData, writeData }; /** Shared pointer implementation used to share index buffers. */ class _OgreExport HardwareIndexBufferSharedPtr : public SharedPtr
{ public: HardwareIndexBufferSharedPtr() : SharedPtr
() {} explicit HardwareIndexBufferSharedPtr(HardwareIndexBuffer* buf); }; } #endif
OgreHardwareIndexBuffer.h
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