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OgreIteratorWrappers.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreIteratorWrappers.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __IteratorWrappers_H__ #define __IteratorWrappers_H__ #include "OgrePrerequisites.h" namespace Ogre { /** Wraps iteration over a vector. @remarks This class is here just to allow clients to iterate over an internal vector of a class without having to have access to the vector itself (typically to iterate you need both the iterator and the end() iterator to test for the end condition, which is messy). No updates are allowed through this interface, it is purely for iterating and reading. @par Note that like STL iterators, these iterators are only valid whilst no updates are made to the underlying collection. You should not attempt to use this iterator if a change is made to the collection. In fact, treat this iterator as a transient object, do NOT store it and try to use it repeatedly. */ template
class VectorIterator { private: typename T::iterator mCurrent; typename T::iterator mEnd; /// Private constructor since only the parameterised constructor should be used VectorIterator() {}; public: typedef typename T::value_type ValueType; /** Constructor. @remarks Provide a start and end iterator to initialise. */ VectorIterator(typename T::iterator start, typename T::iterator end) : mCurrent(start), mEnd(end) { } /** Constructor. @remarks Provide a container to initialise. */ explicit VectorIterator(T& c) : mCurrent(c.begin()), mEnd(c.end()) { } /** Returns true if there are more items in the collection. */ bool hasMoreElements(void) const { return mCurrent != mEnd; } /** Returns the next element in the collection, and advances to the next. */ typename T::value_type getNext(void) { return *mCurrent++; } /** Returns the next element in the collection, without advancing to the next. */ typename T::value_type peekNext(void) { return *mCurrent; } /** Returns a pointer to the next element in the collection, without advancing to the next afterwards. */ typename T::pointer peekNextPtr(void) { return &(*mCurrent); } /** Moves the iterator on one element. */ void moveNext(void) { ++mCurrent; } }; /** Wraps iteration over a map. @remarks This class is here just to allow clients to iterate over an internal map of a class without having to have access to the map itself (typically to iterate you need both the iterator and the end() iterator to test for the end condition, which is messy). No updates are allowed through this interface, it is purely for iterating and reading. @par Note that like STL iterators, these iterators are only valid whilst no updates are made to the underlying collection. You should not attempt to use this iterator if a change is made to the collection. In fact, treat this iterator as a transient object, do NOT store it and try to use it repeatedly. */ template
class MapIterator { private: typename T::iterator mCurrent; typename T::iterator mEnd; /// Private constructor since only the parameterised constructor should be used MapIterator() {}; public: typedef typename T::mapped_type MappedType; typedef typename T::key_type KeyType; /** Constructor. @remarks Provide a start and end iterator to initialise. */ MapIterator(typename T::iterator start, typename T::iterator end) : mCurrent(start), mEnd(end) { } /** Constructor. @remarks Provide a container to initialise. */ explicit MapIterator(T& c) : mCurrent(c.begin()), mEnd(c.end()) { } /** Returns true if there are more items in the collection. */ bool hasMoreElements(void) const { return mCurrent != mEnd; } /** Returns the next value element in the collection, and advances to the next. */ typename T::mapped_type getNext(void) { return (mCurrent++)->second; } /** Returns the next value element in the collection, without advancing to the next. */ typename T::mapped_type peekNextValue(void) { return mCurrent->second; } /** Returns the next key element in the collection, without advancing to the next. */ typename T::key_type peekNextKey(void) { return mCurrent->first; } /** Required to overcome intermittent bug */ MapIterator
& operator=( MapIterator
&rhs ) { mCurrent = rhs.mCurrent; mEnd = rhs.mEnd; return *this; } /** Returns a pointer to the next value element in the collection, without advancing to the next afterwards. */ typename T::mapped_type* peekNextValuePtr(void) { return &(mCurrent->second); } /** Moves the iterator on one element. */ void moveNext(void) { ++mCurrent; } }; /** Wraps iteration over a const vector. @remarks This class is here just to allow clients to iterate over an internal vector of a class without having to have access to the vector itself (typically to iterate you need both the iterator and the end() iterator to test for the end condition, which is messy). No updates are allowed through this interface, it is purely for iterating and reading. @par Note that like STL iterators, these iterators are only valid whilst no updates are made to the underlying collection. You should not attempt to use this iterator if a change is made to the collection. In fact, treat this iterator as a transient object, do NOT store it and try to use it repeatedly. */ template
class ConstVectorIterator { private: mutable typename T::const_iterator mCurrent; typename T::const_iterator mEnd; /// Private constructor since only the parameterised constructor should be used ConstVectorIterator() {}; public: typedef typename T::value_type ValueType; /** Constructor. @remarks Provide a start and end iterator to initialise. */ ConstVectorIterator(typename T::const_iterator start, typename T::const_iterator end) : mCurrent(start), mEnd(end) { } /** Constructor. @remarks Provide a container to initialise. */ explicit ConstVectorIterator(const T& c) : mCurrent(c.begin()), mEnd(c.end()) { } /** Returns true if there are more items in the collection. */ bool hasMoreElements(void) const { return mCurrent != mEnd; } /** Returns the next element in the collection, and advances to the next. */ typename T::value_type getNext(void) { return *mCurrent++; } /** Returns the next element in the collection, without advancing to the next. */ typename T::value_type peekNext(void) const { return *mCurrent; } /** Returns a pointer to the next element in the collection, without advancing to the next afterwards. */ typename T::const_pointer peekNextPtr(void) const { return &(*mCurrent); } /** Moves the iterator on one element. */ void moveNext(void) const { ++mCurrent; } }; /** Wraps iteration over a const map. @remarks This class is here just to allow clients to iterate over an internal map of a class without having to have access to the map itself (typically to iterate you need both the iterator and the end() iterator to test for the end condition, which is messy). No updates are allowed through this interface, it is purely for iterating and reading. @par Note that like STL iterators, these iterators are only valid whilst no updates are made to the underlying collection. You should not attempt to use this iterator if a change is made to the collection. In fact, treat this iterator as a transient object, do NOT store it and try to use it repeatedly. */ template
class ConstMapIterator { private: mutable typename T::const_iterator mCurrent; typename T::const_iterator mEnd; /// Private constructor since only the parameterised constructor should be used ConstMapIterator() {}; public: typedef typename T::mapped_type MappedType; typedef typename T::key_type KeyType; /** Constructor. @remarks Provide a start and end iterator to initialise. */ ConstMapIterator(typename T::const_iterator start, typename T::const_iterator end) : mCurrent(start), mEnd(end) { } /** Constructor. @remarks Provide a container to initialise. */ explicit ConstMapIterator(const T& c) : mCurrent(c.begin()), mEnd(c.end()) { } /** Returns true if there are more items in the collection. */ bool hasMoreElements(void) const { return mCurrent != mEnd; } /** Returns the next value element in the collection, and advances to the next. */ typename T::mapped_type getNext(void) { return (mCurrent++)->second; } /** Returns the next value element in the collection, without advancing to the next. */ typename T::mapped_type peekNextValue(void) const { return mCurrent->second; } /** Returns the next key element in the collection, without advancing to the next. */ typename T::key_type peekNextKey(void) const { return mCurrent->first; } /** Required to overcome intermittent bug */ ConstMapIterator
& operator=( ConstMapIterator
&rhs ) { mCurrent = rhs.mCurrent; mEnd = rhs.mEnd; return *this; } /** Returns a pointer to the next value element in the collection, without advancing to the next afterwards. */ const typename T::mapped_type* peekNextValuePtr(void) const { return &(mCurrent->second); } /** Moves the iterator on one element. */ void moveNext(void) const { ++mCurrent; } }; } #endif
OgreIteratorWrappers.h
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