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OgreMemoryMacros.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreMemoryMacros.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ //---- ORIGINAL COPYRIGHT FOLLOWS ------------------------------------------- // --------------------------------------------------------------------------------------------------------------------------------- // Copyright 2000, Paul Nettle. All rights reserved. // // You are free to use this source code in any commercial or non-commercial product. // // mmgr.cpp - Memory manager & tracking software // // The most recent version of this software can be found at: ftp://ftp.GraphicsPapers.com/pub/ProgrammingTools/MemoryManagers/ // // [NOTE: Best when viewed with 8-character tabs] // // --------------------------------------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- // How does this work? // Remember that before the compiler starts to process a source file, it runs // a neat tool called a preprocessor on it. What this preprocessor does in // this case is replace all the instances of *alloc/free with the expanded // macros - this way we cleverly replace all the calls to the standard C // memory (de)allocation functions. The same is done for new/delete // // Of course, we have the drawback that we can't name a member function of // a class *alloc or free and we can't overload the new/delete operators without // first undefining these macros - ah, a C++ preprocessor with RE replacement, // that would be a dream come true :) // #ifndef OGRE_MEMORY_MACROS #define OGRE_MEMORY_MACROS #if OGRE_DEBUG_MEMORY_MANAGER && OGRE_DEBUG_MODE # define new (::Ogre::MemoryManager::instance().setOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new # define delete (::Ogre::MemoryManager::instance().setOwner(__FILE__,__LINE__,__FUNCTION__),false) ? ::Ogre::MemoryManager::instance().setOwner("",0,"") : delete # define malloc(sz) ::Ogre::MemoryManager::instance().allocMem(__FILE__,__LINE__,__FUNCTION__, ::Ogre::m_alloc_malloc, sz, gProcessID) # define calloc(num,sz) ::Ogre::MemoryManager::instance().allocMem(__FILE__,__LINE__,__FUNCTION__, ::Ogre::m_alloc_calloc, num*sz, gProcessID) # define realloc(ptr,sz) ::Ogre::MemoryManager::instance().rllocMem(__FILE__,__LINE__,__FUNCTION__, ::Ogre::m_alloc_realloc,sz, ptr, gProcessID) # define free(ptr) ::Ogre::MemoryManager::instance().dllocMem(__FILE__,__LINE__,__FUNCTION__, ::Ogre::m_alloc_free, ptr, gProcessID) #endif // OGRE_DEBUG_MEMORY_MANAGER #endif // OGRE_MEMORY_MACROS //-----------------------------------------------------------------------------
OgreMemoryMacros.h
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