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OgreParticleSystemRenderer.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreParticleSystemRenderer.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __ParticleSystemRenderer_H__ #define __ParticleSystemRenderer_H__ #include "OgrePrerequisites.h" #include "OgreStringInterface.h" #include "OgreFactoryObj.h" #include "OgreRenderQueue.h" #include "OgreCommon.h" namespace Ogre { /** Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances. */ class _OgreExport ParticleSystemRenderer : public StringInterface { public: /// Constructor ParticleSystemRenderer() {} /// Destructor virtual ~ParticleSystemRenderer() {} /** Gets the type of this renderer - must be implemented by subclasses */ virtual const String& getType(void) const = 0; /** Delegated to by ParticleSystem::_updateRenderQueue @remarks The subclass must update the render queue using whichever Renderable instance(s) it wishes. */ virtual void _updateRenderQueue(RenderQueue* queue, std::list
& currentParticles, bool cullIndividually) = 0; /** Sets the material this renderer must use; called by ParticleSystem. */ virtual void _setMaterial(MaterialPtr& mat) = 0; /** Delegated to by ParticleSystem::_notifyCurrentCamera */ virtual void _notifyCurrentCamera(Camera* cam) = 0; /** Delegated to by ParticleSystem::_notifyAttached */ virtual void _notifyAttached(Node* parent, bool isTagPoint = false) = 0; /** Optional callback notified when particles are rotated */ virtual void _notifyParticleRotated(void) {} /** Optional callback notified when particles are resized individually */ virtual void _notifyParticleResized(void) {} /** Tells the renderer that the particle quota has changed */ virtual void _notifyParticleQuota(size_t quota) = 0; /** Tells the renderer that the particle default size has changed */ virtual void _notifyDefaultDimensions(Real width, Real height) = 0; /** Optional callback notified when particle emitted */ virtual void _notifyParticleEmitted(Particle* particle) {} /** Optional callback notified when particle expired */ virtual void _notifyParticleExpired(Particle* particle) {} /** Optional callback notified when particles moved */ virtual void _notifyParticleMoved(std::list
& currentParticles) {} /** Optional callback notified when particles cleared */ virtual void _notifyParticleCleared(std::list
& currentParticles) {} /** Create a new ParticleVisualData instance for attachment to a particle. @remarks If this renderer needs additional data in each particle, then this should be held in an instance of a subclass of ParticleVisualData, and this method should be overridden to return a new instance of it. The default behaviour is to return null. */ virtual ParticleVisualData* _createVisualData(void) { return 0; } /** Destroy a ParticleVisualData instance. @remarks If this renderer needs additional data in each particle, then this should be held in an instance of a subclass of ParticleVisualData, and this method should be overridden to destroy an instance of it. The default behaviour is to do nothing. */ virtual void _destroyVisualData(ParticleVisualData* vis) { assert (vis == 0); } /** Sets which render queue group this renderer should target with it's output. */ virtual void setRenderQueueGroup(uint8 queueID) = 0; /** Setting carried over from ParticleSystem. */ virtual void setKeepParticlesInLocalSpace(bool keepLocal) = 0; /** Gets the desired particles sort mode of this renderer */ virtual SortMode _getSortMode(void) const = 0; }; /** Abstract class definition of a factory object for ParticleSystemRenderer. */ class _OgreExport ParticleSystemRendererFactory : public FactoryObj
{ public: // No methods, must just override all methods inherited from FactoryObj }; } #endif
OgreParticleSystemRenderer.h
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