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OgrePatchMesh.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgrePatchMesh.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __PatchMesh_H__ #define __PatchMesh_H__ #include "OgrePrerequisites.h" #include "OgreMesh.h" #include "OgrePatchSurface.h" namespace Ogre { /** Patch specialisation of Mesh. @remarks Instances of this class should be created by calling MeshManager::createBezierPatch. */ class _OgreExport PatchMesh : public Mesh { protected: /// Internal surface definition PatchSurface mSurface; /// Vertex declaration, cloned from the input VertexDeclaration* mDeclaration; public: /// Constructor PatchMesh(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group); /// Define the patch, as defined in MeshManager::createBezierPatch void define(void* controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide = PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow = false, bool ibUseShadow = false); /* Sets the current subdivision level as a proportion of full detail. @param factor Subdivision factor as a value from 0 (control points only) to 1 (maximum subdivision). */ void setSubdivision(Real factor); protected: /// Overridden from Resource void loadImpl(void); }; /** Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr @note Has to be a subclass since we need operator=. We could templatise this instead of repeating per Resource subclass, except to do so requires a form VC6 does not support i.e. ResourceSubclassPtr
: public SharedPtr
*/ class _OgreExport PatchMeshPtr : public SharedPtr
{ public: PatchMeshPtr() : SharedPtr
() {} explicit PatchMeshPtr(PatchMesh* rep) : SharedPtr
(rep) {} PatchMeshPtr(const PatchMeshPtr& r) : SharedPtr
(r) {} PatchMeshPtr(const ResourcePtr& r) : SharedPtr
() { // lock & copy other mutex pointer OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) { OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) pRep = static_cast
(r.getPointer()); pUseCount = r.useCountPointer(); if (pUseCount) { ++(*pUseCount); } } } /// Operator used to convert a ResourcePtr to a PatchMeshPtr PatchMeshPtr& operator=(const ResourcePtr& r) { if (pRep == static_cast
(r.getPointer())) return *this; release(); OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) { // lock & copy other mutex pointer OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) pRep = static_cast
(r.getPointer()); pUseCount = r.useCountPointer(); if (pUseCount) { ++(*pUseCount); } } else { // RHS must be a null pointer assert(r.isNull() && "RHS must be null if it has no mutex!"); setNull(); } return *this; } /// Operator used to convert a MeshPtr to a PatchMeshPtr PatchMeshPtr& operator=(const MeshPtr& r) { if (pRep == static_cast
(r.getPointer())) return *this; release(); // lock & copy other mutex pointer OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) { OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) pRep = static_cast
(r.getPointer()); pUseCount = r.useCountPointer(); if (pUseCount) { ++(*pUseCount); } } return *this; } }; } #endif
OgrePatchMesh.h
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