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OgreStringInterface.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreStringInterface.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __StringInterface_H__ #define __StringInterface_H__ #include "OgrePrerequisites.h" #include "OgreString.h" #include "OgreCommon.h" namespace Ogre { /// List of parameter types available enum ParameterType { PT_BOOL, PT_REAL, PT_INT, PT_UNSIGNED_INT, PT_SHORT, PT_UNSIGNED_SHORT, PT_LONG, PT_UNSIGNED_LONG, PT_STRING, PT_VECTOR3, PT_MATRIX3, PT_MATRIX4, PT_QUATERNION, PT_COLOURVALUE }; /// Definition of a parameter supported by a StringInterface class, for introspection class _OgreExport ParameterDef { public: String name; String description; ParameterType paramType; ParameterDef(const String& newName, const String& newDescription, ParameterType newType) : name(newName), description(newDescription), paramType(newType) {} }; typedef std::vector
ParameterList; /** Abstract class which is command object which gets/sets parameters.*/ class _OgreExport ParamCommand { public: virtual String doGet(const void* target) const = 0; virtual void doSet(void* target, const String& val) = 0; virtual ~ParamCommand() { } }; typedef std::map
ParamCommandMap; /** Class to hold a dictionary of parameters for a single class. */ class _OgreExport ParamDictionary { friend class StringInterface; protected: /// Definitions of parameters ParameterList mParamDefs; /// Command objects to get/set ParamCommandMap mParamCommands; /** Retrieves the parameter command object for a named parameter. */ ParamCommand* getParamCommand(const String& name) { ParamCommandMap::iterator i = mParamCommands.find(name); if (i != mParamCommands.end()) { return i->second; } else { return 0; } } const ParamCommand* getParamCommand(const String& name) const { ParamCommandMap::const_iterator i = mParamCommands.find(name); if (i != mParamCommands.end()) { return i->second; } else { return 0; } } public: ParamDictionary() {} /** Method for adding a parameter definition for this class. @param paramDef A ParameterDef object defining the parameter @param paramCmd Pointer to a ParamCommand subclass to handle the getting / setting of this parameter. NB this class will not destroy this on shutdown, please ensure you do */ void addParameter(const ParameterDef& paramDef, ParamCommand* paramCmd) { mParamDefs.push_back(paramDef); mParamCommands[paramDef.name] = paramCmd; } /** Retrieves a list of parameters valid for this object. @returns A reference to a static list of ParameterDef objects. */ const ParameterList& getParameters(void) const { return mParamDefs; } }; typedef std::map
ParamDictionaryMap; /** Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers. @remarks This class also holds a static map of class name to parameter dictionaries for each subclass to use. See ParamDictionary for details. @remarks In order to use this class, each subclass must call createParamDictionary in their constructors which will create a parameter dictionary for the class if it does not exist yet. */ class _OgreExport StringInterface { protected: /// Dictionary of parameters static ParamDictionaryMap msDictionary; /// Class name for this instance to be used as a lookup (must be initialised by subclasses) String mParamDictName; /** Internal method for creating a parameter dictionary for the class, if it does not already exist. @remarks This method will check to see if a parameter dictionary exist for this class yet, and if not will create one. NB you must supply the name of the class (RTTI is not used or performance). @param className the name of the class using the dictionary @returns true if a new dictionary was created, false if it was already there */ bool createParamDictionary(const String& className) { mParamDictName = className; if (msDictionary.find(className) == msDictionary.end()) { msDictionary[className] = ParamDictionary(); return true; } return false; } public: /** Virtual desctructor, see Effective C++ */ virtual ~StringInterface() {} /** Retrieves the parameter dictionary for this class. @remarks Only valid to call this after createParamDictionary. @returns Pointer to ParamDictionary shared by all instances of this class which you can add parameters to, retrieve parameters etc. */ ParamDictionary* getParamDictionary(void) { ParamDictionaryMap::iterator i = msDictionary.find(mParamDictName); if (i != msDictionary.end()) { return &(i->second); } else { return 0; } } const ParamDictionary* getParamDictionary(void) const { ParamDictionaryMap::const_iterator i = msDictionary.find(mParamDictName); if (i != msDictionary.end()) { return &(i->second); } else { return 0; } } /** Retrieves a list of parameters valid for this object. @returns A reference to a static list of ParameterDef objects. */ const ParameterList& getParameters(void) const; /** Generic parameter setting method. @remarks Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters. @param name The name of the parameter to set @param value String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information. @returns true if set was successful, false otherwise (NB no exceptions thrown - tolerant method) */ virtual bool setParameter(const String& name, const String& value); /** Generic multiple parameter setting method. @remarks Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters. @param paramList Name/value pair list */ virtual void setParameterList(const NameValuePairList& paramList); /** Generic parameter retrieval method. @remarks Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type. @param name The name of the parameter to get @returns String value of parameter, blank if not found */ virtual String getParameter(const String& name) const { // Get dictionary const ParamDictionary* dict = getParamDictionary(); if (dict) { // Look up command object const ParamCommand* cmd = dict->getParamCommand(name); if (cmd) { return cmd->doGet(this); } } // Fallback return ""; } /** Method for copying this object's parameters to another object. @remarks This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop. @par Any unrecognised parameters will be ignored as with setParameter method. @param dest Pointer to object to have it's parameters set the same as this object. */ virtual void copyParametersTo(StringInterface* dest) const { // Get dictionary const ParamDictionary* dict = getParamDictionary(); if (dict) { // Iterate through own parameters ParameterList::const_iterator i; for (i = dict->mParamDefs.begin(); i != dict->mParamDefs.end(); ++i) { dest->setParameter(i->name, getParameter(i->name)); } } } /** Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. MaterialManager) initializes.*/ static void cleanupDictionary () ; }; } #endif
OgreStringInterface.h
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