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OgreWindowEventUtilities.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreWindowEventUtilities.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __OgreWindowEventUtils_H__ #define __OgreWindowEventUtils_H__ #include "OgrePrerequisites.h" #include "OgrePlatform.h" #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 # define WIN32_LEAN_AND_MEAN # include
# undef NOMINMAX # define NOMINMAX // required to stop windows.h screwing up std::min definition #endif namespace Ogre { /** @Remarks Callback class used to send out window events to client app */ class _OgreExport WindowEventListener { public: virtual ~WindowEventListener() {}; /** @Remarks Window has moved position @param rw The RenderWindow which created this events */ virtual void windowMoved(RenderWindow* rw) {} /** @Remarks Window has resized @param rw The RenderWindow which created this events */ virtual void windowResized(RenderWindow* rw) {} /** @Remarks Window has been closed @param rw The RenderWindow which created this events */ virtual void windowClosed(RenderWindow* rw) {} /** @Remarks Window has lost/gained focuw @param rw The RenderWindow which created this events */ virtual void windowFocusChange(RenderWindow* rw) {} }; /** @Remarks Utility class to handle Window Events/Pumping/Messages */ class _OgreExport WindowEventUtilities { public: /** @Remarks Call this once per frame if not using Root:startRendering(). This will update all registered RenderWindows (If using external Windows, you can optionally register those yourself) */ static void messagePump(); /** @Remarks Add a listener to listen to renderwindow events (multiple listener's per renderwindow is fine) The same listener can listen to multiple windows, as the Window Pointer is sent along with any messages. @param window The RenderWindow you are interested in monitoring @param listner Your callback listener */ static void addWindowEventListener( RenderWindow* window, WindowEventListener* listener ); /** @Remarks Remove previously added listener @param window The RenderWindow you registered with @param listner The listener registered */ static void removeWindowEventListener( RenderWindow* window, WindowEventListener* listener ); /** @Remarks Called by RenderWindows upon creation for Ogre generated windows. You are free to add your external windows here too if needed. @param window The RenderWindow to monitor */ static void _addRenderWindow(RenderWindow* window); /** @Remarks Called by RenderWindows upon creation for Ogre generated windows. You are free to add your external windows here too if needed. @param window The RenderWindow to remove from list */ static void _removeRenderWindow(RenderWindow* window); #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 //! Internal winProc (RenderWindow's use this when creating the Win32 Window) static LRESULT CALLBACK _WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); #elif OGRE_PLATFORM == OGRE_PLATFORM_APPLE && !defined __OBJC__ //! Internal UPP Window Handler (RenderWindow's use this when creating the OS X Carbon Window static OSStatus _CarbonWindowHandler(EventHandlerCallRef nextHandler, EventRef event, void* wnd); #endif //These are public only so GLXProc can access them without adding Xlib headers header typedef std::multimap
WindowEventListeners; static WindowEventListeners _msListeners; typedef std::vector
Windows; static Windows _msWindows; }; } #endif
OgreWindowEventUtilities.h
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