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OgreCEGUITexture.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\sample_include\OgreCEGUITexture.h
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/************************************************************************ filename: OgreCEGUITexture.h created: 11/5/2004 author: Paul D Turner purpose: Interface to Texture implemented via Ogre engine *************************************************************************/ /************************************************************************* Crazy Eddie's GUI System (http://www.cegui.org.uk) Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *************************************************************************/ #ifndef _OgreCEGUITexture_h_ #define _OgreCEGUITexture_h_ #include
#include
#include
#include "OgreCEGUIRenderer.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Texture class that is created by OgreCEGUIRenderer objects */ class _OgrePrivate OgreCEGUITexture : public Texture { private: /************************************************************************* Friends (to allow construction and destruction) *************************************************************************/ friend Texture* OgreCEGUIRenderer::createTexture(void); friend Texture* OgreCEGUIRenderer::createTexture(const String& filename, const String& resourceGroup); friend Texture* OgreCEGUIRenderer::createTexture(float size); friend void OgreCEGUIRenderer::destroyTexture(Texture* texture); /************************************************************************* Construction & Destruction (by Renderer object only) *************************************************************************/ OgreCEGUITexture(Renderer* owner); virtual ~OgreCEGUITexture(void); public: /*! \brief Returns the current pixel width of the texture \return ushort value that is the current width of the texture in pixels */ virtual ushort getWidth(void) const {return d_width;} /*! \brief Returns the current pixel height of the texture \return ushort value that is the current height of the texture in pixels */ virtual ushort getHeight(void) const {return d_height;} /*! \brief Loads the specified image file into the texture. The texture is resized as required to hold the image. \param filename The filename of the image file that is to be loaded into the texture \return Nothing. */ virtual void loadFromFile(const String& filename, const String& resourceGroup); /*! \brief Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image. \param buffPtr Pointer to the buffer containing the image data \param buffWidth Width of the buffer (in pixels as specified by \a pixelFormat ) \param buffHeight Height of the buffer (in pixels as specified by \a pixelFormat ) \param pixelFormat PixelFormat value describing the format contained in \a buffPtr \return Nothing. */ virtual void loadFromMemory(const void* buffPtr, uint buffWidth, uint buffHeight, PixelFormat pixelFormat); /*! \brief Return a pointer to the internal Ogre::Texture object \return Pointer to the Ogre::Texture object currently being used by this Texture object */ Ogre::TexturePtr getOgreTexture(void) const {return d_ogre_texture;} /*! \brief set the size of the internal Ogre texture. Previous Ogre texture is lost. \param size pixel size of the new internal texture. This will be rounded up to a power of 2. \return Nothing. */ void setOgreTextureSize(uint size); /*! \brief Set the internal Ogre::TexturePtr object. \param texture Reference to an Ogre::TexturePtr object that is to be used by this Texture object. \return Nothing. */ void setOgreTexture(Ogre::TexturePtr& texture); private: /************************************************************************* Implementation Functions *************************************************************************/ // safely free Ogre::Texture texture (can be called multiple times with no ill effect) void freeOgreTexture(void); // return a Ogre::string that contains a unique name. Ogre::String getUniqueName(void); /************************************************************************* Implementation Data *************************************************************************/ static uint32 d_texturenumber; //!< Counter used to provide unique texture names. Ogre::TexturePtr d_ogre_texture; //!< The 'real' texture. ushort d_width; //!< cached width of the texture ushort d_height; //!< cached height of the texture bool d_isLinked; //!< True if we are linked to a texture we did not actually create. }; } // End of CEGUI namespace section #endif // end of guard _OgreCEGUITexture_h_
OgreCEGUITexture.h
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