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SkyPlane.h - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\sample_include\SkyPlane.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html You may use this sample code for anything you like, it is not covered by the LGPL like the rest of the engine. ----------------------------------------------------------------------------- */ /** \file SkyPlane.h \brief Specialisation of OGRE's framework application to show the skyplane feature where a fixed constant-distance skyplane is displayed in the background. */ #include "ExampleApplication.h" class SkyPlaneApplication : public ExampleApplication { public: SkyPlaneApplication() {} protected: // Just override the mandatory create scene method void createScene(void) { // Set ambient light mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); // Define the required skyplane Plane plane; // 5000 world units from the camera plane.d = 5000; // Above the camera, facing down plane.normal = -Vector3::UNIT_Y; // Create the plane 10000 units wide, tile the texture 3 times mSceneMgr->setSkyPlane(true, plane, "Examples/SpaceSkyPlane",10000,3); // Create a light Light* l = mSceneMgr->createLight("MainLight"); // Accept default settings: point light, white diffuse, just set position // NB I could attach the light to a SceneNode if I wanted it to move automatically with // other objects, but I don't l->setPosition(20,80,50); // Also add a nice dragon in Entity *ent = mSceneMgr->createEntity("dragon", "dragon.mesh"); mSceneMgr->getRootSceneNode()->attachObject(ent); } };
SkyPlane.h
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