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OgreMaxPlatform.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\OgreMaxScene\include\OgreMaxPlatform.hpp
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/* * OgreMaxViewer - An Ogre 3D-based viewer for .scene and .mesh files * Copyright 2008 Derek Nedelman * * This code is available under the OgreMax Free License: * -You may use this code for any purpose, commercial or non-commercial. * -If distributing derived works (that use this source code) in binary or source code form, * you must give the following credit in your work's end-user documentation: * "Portions of this work provided by OgreMax (www.ogremax.com)" * * Derek Nedelman assumes no responsibility for any harm caused by using this code. * * OgreMaxViewer was written by Derek Nedelman and released at www.ogremax.com */ #ifndef OgreMax_OgreMaxPlatform_INCLUDED //Macros----------------------------------------------------------------------- #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #if defined(OGREMAX_SHARED_LIBRARY_EXPORT) //Exporting from a shared library #if defined(__MINGW32__) #define _OgreMaxExport #else #define _OgreMaxExport __declspec(dllexport) #endif #elif defined(OGREMAX_SHARED_LIBRARY_IMPORT) //Importing from a shared library #if defined(__MINGW32__) #define _OgreMaxExport #else #define _OgreMaxExport __declspec(dllimport) #endif #else //Using the source code directly or from a static library #define _OgreMaxExport #endif #else //Either using the source code directly or from a static library... //Or compiling on a platform that doesn't require import/export decorations #define _OgreMaxExport #endif #endif
OgreMaxPlatform.hpp
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