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basic_binary_oarchive.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\archive\basic_binary_oarchive.hpp
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#ifndef BOOST_ARCHIVE_BASIC_BINARY_OARCHIVE_HPP #define BOOST_ARCHIVE_BASIC_BINARY_OARCHIVE_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // basic_binary_oarchive.hpp // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. // archives stored as native binary - this should be the fastest way // to archive the state of a group of obects. It makes no attempt to // convert to any canonical form. // IN GENERAL, ARCHIVES CREATED WITH THIS CLASS WILL NOT BE READABLE // ON PLATFORM APART FROM THE ONE THEY ARE CREATE ON #include
#include
#include
#include
#include
#include
#include
namespace boost { namespace archive { ////////////////////////////////////////////////////////////////////// // class basic_binary_oarchive - write serialized objects to a binary output stream // note: this archive has no pretensions to portability. Archive format // may vary across machine architectures and compilers. About the only // guarentee is that an archive created with this code will be readable // by a program built with the same tools for the same machne. This class // does have the virtue of buiding the smalles archive in the minimum amount // of time. So under some circumstances it may be he right choice. template
class basic_binary_oarchive : public array::oarchive
{ protected: #if BOOST_WORKAROUND(BOOST_MSVC, <= 1300) public: #elif defined(BOOST_MSVC) // for some inexplicable reason insertion of "class" generates compile erro // on msvc 7.1 friend detail::interface_oarchive
; #else friend class detail::interface_oarchive
; #endif // any datatype not specifed below will be handled by base class typedef array::oarchive
array_oarchive; template
void save_override(const T & t, BOOST_PFTO int){ this->array_oarchive::save_override(t, 0); } template
void save_override(T & t, BOOST_PFTO int){ this->save_override(const_cast
(t), 0); } // binary files don't include the optional information void save_override(const class_id_optional_type & /* t */, int){} void save_override(const version_type & t, int){ // upto 255 versions // note:t.t resolves borland ambguity const unsigned char x = t.t; * this->This() << x; } void save_override(const class_id_type & t, int){ // upto 32K classes const int_least16_t x = t.t; * this->This() << x; } void save_override(const class_id_reference_type & t, int){ // upto 32K classes const int_least16_t x = t.t; * this->This() << x; } void save_override(const object_id_type & t, int){ // upto 2G objects const uint_least32_t x = t.t; * this->This() << x; } void save_override(const object_reference_type & t, int){ // upto 2G objects uint_least32_t x = t.t; * this->This() << x; } void save_override(const tracking_type & t, int){ const char x = t.t; * this->This() << x; } // explicitly convert to char * to avoid compile ambiguities void save_override(const class_name_type & t, int){ const std::string s(t); * this->This() << s; } void save_override(const serialization::collection_size_type & t, int){ // for backward compatibility, 64 bit integer or variable length integer would be preferred unsigned int x = t.t; * this->This() << x; } BOOST_ARCHIVE_OR_WARCHIVE_DECL(void) init(); basic_binary_oarchive(unsigned int flags) : array_oarchive(flags) {} }; } // namespace archive } // namespace boost #endif // BOOST_ARCHIVE_BASIC_BINARY_OARCHIVE_HPP
basic_binary_oarchive.hpp
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