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basic_streambuf_locale_saver.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\archive\basic_streambuf_locale_saver.hpp
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#ifndef BOOST_ARCHIVE_BASIC_STREAMBUF_LOCALE_SAVER_HPP #define BOOST_ARCHIVE_BASIC_STREAMBUF_LOCALE_SAVER_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // basic_streambuf_local_saver.hpp // (C) Copyright 2005 Robert Ramey - http://www.rrsd.com // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. // note derived from boost/io/ios_state.hpp // Copyright 2002, 2005 Daryle Walker. Use, modification, and distribution // are subject to the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or a copy at
.) // See
for the library's home page. #ifndef BOOST_NO_STD_LOCALE #include
// for std::locale #endif #include
// for std::basic_streambuf namespace boost{ namespace archive{ #ifndef BOOST_NO_STD_LOCALE template < typename Ch, class Tr > class basic_streambuf_locale_saver { public: typedef ::std::basic_streambuf
state_type; typedef ::std::locale aspect_type; explicit basic_streambuf_locale_saver( state_type &s ) : s_save_( s ), a_save_( s.getloc() ) {} basic_streambuf_locale_saver( state_type &s, aspect_type const &a ) : s_save_( s ), a_save_( s.pubimbue(a) ) {} ~basic_streambuf_locale_saver() { this->restore(); } void restore() { s_save_.pubimbue( a_save_ ); } private: state_type & s_save_; aspect_type const a_save_; }; } // archive } // boost #endif // BOOST_NO_STD_LOCALE #endif // BOOST_ARCHIVE_BASIC_STREAMBUF_LOCALE_SAVER_HPP
basic_streambuf_locale_saver.hpp
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