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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\config\user.hpp
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// boost/config/user.hpp ---------------------------------------------------// // (C) Copyright John Maddock 2001. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // Do not check in modified versions of this file, // This file may be customized by the end user, but not by boost. // // Use this file to define a site and compiler specific // configuration policy: // // define this to locate a compiler config file: // #define BOOST_COMPILER_CONFIG
// define this to locate a stdlib config file: // #define BOOST_STDLIB_CONFIG
// define this to locate a platform config file: // #define BOOST_PLATFORM_CONFIG
// define this to disable compiler config, // use if your compiler config has nothing to set: // #define BOOST_NO_COMPILER_CONFIG // define this to disable stdlib config, // use if your stdlib config has nothing to set: // #define BOOST_NO_STDLIB_CONFIG // define this to disable platform config, // use if your platform config has nothing to set: // #define BOOST_NO_PLATFORM_CONFIG // define this to disable all config options, // excluding the user config. Use if your // setup is fully ISO compliant, and has no // useful extensions, or for autoconf generated // setups: // #define BOOST_NO_CONFIG // define this to make the config "optimistic" // about unknown compiler versions. Normally // unknown compiler versions are assumed to have // all the defects of the last known version, however // setting this flag, causes the config to assume // that unknown compiler versions are fully conformant // with the standard: // #define BOOST_STRICT_CONFIG // define this to cause the config to halt compilation // with an #error if it encounters anything unknown -- // either an unknown compiler version or an unknown // compiler/platform/library: // #define BOOST_ASSERT_CONFIG // define if you want to disable threading support, even // when available: // #define BOOST_DISABLE_THREADS // define when you want to disable Win32 specific features // even when available: // #define BOOST_DISABLE_WIN32 // BOOST_DISABLE_ABI_HEADERS: Stops boost headers from including any // prefix/suffix headers that normally control things like struct // packing and alignment. // #define BOOST_DISABLE_ABI_HEADERS // BOOST_ABI_PREFIX: A prefix header to include in place of whatever // boost.config would normally select, any replacement should set up // struct packing and alignment options as required. // #define BOOST_ABI_PREFIX my-header-name // BOOST_ABI_SUFFIX: A suffix header to include in place of whatever // boost.config would normally select, any replacement should undo // the effects of the prefix header. // #define BOOST_ABI_SUFFIX my-header-name // BOOST_ALL_DYN_LINK: Forces all libraries that have separate source, // to be linked as dll's rather than static libraries on Microsoft Windows // (this macro is used to turn on __declspec(dllimport) modifiers, so that // the compiler knows which symbols to look for in a dll rather than in a // static library). Note that there may be some libraries that can only // be statically linked (Boost.Test for example) and others which may only // be dynamically linked (Boost.Threads for example), in these cases this // macro has no effect. // #define BOOST_ALL_DYN_LINK // BOOST_WHATEVER_DYN_LINK: Forces library "whatever" to be linked as a dll // rather than a static library on Microsoft Windows: replace the WHATEVER // part of the macro name with the name of the library that you want to // dynamically link to, for example use BOOST_DATE_TIME_DYN_LINK or // BOOST_REGEX_DYN_LINK etc (this macro is used to turn on __declspec(dllimport) // modifiers, so that the compiler knows which symbols to look for in a dll // rather than in a static library). // Note that there may be some libraries that can only be statically linked // (Boost.Test for example) and others which may only be dynamically linked // (Boost.Threads for example), in these cases this macro is unsupported. // #define BOOST_WHATEVER_DYN_LINK // BOOST_ALL_NO_LIB: Tells the config system not to automatically select // which libraries to link against. // Normally if a compiler supports #pragma lib, then the correct library // build variant will be automatically selected and linked against, // simply by the act of including one of that library's headers. // This macro turns that feature off. // #define BOOST_ALL_NO_LIB // BOOST_WHATEVER_NO_LIB: Tells the config system not to automatically // select which library to link against for library "whatever", // replace WHATEVER in the macro name with the name of the library; // for example BOOST_DATE_TIME_NO_LIB or BOOST_REGEX_NO_LIB. // Normally if a compiler supports #pragma lib, then the correct library // build variant will be automatically selected and linked against, simply // by the act of including one of that library's headers. This macro turns // that feature off. // #define BOOST_WHATEVER_NO_LIB
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