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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\gil\gil_all.hpp
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/* Copyright 2005-2007 Adobe Systems Incorporated Use, modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). See http://opensource.adobe.com/gil for most recent version including documentation. */ /*************************************************************************************************/ #ifndef GIL_ALL_HPP #define GIL_ALL_HPP //////////////////////////////////////////////////////////////////////////////////////// /// \file /// \brief Includes all GIL files for convenience /// \author Lubomir Bourdev and Hailin Jin \n /// Adobe Systems Incorporated /// /// //////////////////////////////////////////////////////////////////////////////////////// #include "gil_config.hpp" #include "channel_algorithm.hpp" #include "algorithm.hpp" #include "pixel.hpp" #include "packed_pixel.hpp" #include "planar_pixel_reference.hpp" #include "planar_pixel_iterator.hpp" #include "pixel_iterator_adaptor.hpp" #include "step_iterator.hpp" #include "iterator_from_2d.hpp" #include "image.hpp" #include "image_view_factory.hpp" #include "typedefs.hpp" #include "metafunctions.hpp" #include "color_convert.hpp" #include "device_n.hpp" #include "virtual_locator.hpp" #include "bit_aligned_pixel_iterator.hpp" // Uncomment this line to help in porting your code from an older version of GIL //#include "deprecated.hpp" #endif
gil_all.hpp
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