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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\gil\gil_config.hpp
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/* Copyright 2005-2007 Adobe Systems Incorporated Use, modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). See http://opensource.adobe.com/gil for most recent version including documentation. */ /*************************************************************************************************/ #ifndef GIL_CONFIG_HPP #define GIL_CONFIG_HPP //////////////////////////////////////////////////////////////////////////////////////// /// \file /// \brief GIL configuration file /// \author Lubomir Bourdev and Hailin Jin \n /// Adobe Systems Incorporated /// //////////////////////////////////////////////////////////////////////////////////////// #include
#define GIL_VERSION "2.1.2" #ifdef _DEBUG # define GIL_FORCEINLINE inline #else #ifdef NDEBUG #if defined(_MSC_VER) # define GIL_FORCEINLINE __forceinline #elif defined(__GNUC__) && __GNUC__ > 3 # define GIL_FORCEINLINE inline __attribute__ ((always_inline)) #else # define GIL_FORCEINLINE inline #endif #else # define GIL_FORCEINLINE inline #endif #endif // Enable GIL_NONWORD_POINTER_ALIGNMENT_SUPPORTED if your platform supports dereferencing on non-word memory boundary. // Enabling the flag results in performance improvement #if !defined(__hpux) && !defined(sun) && !defined(__sun) && !defined(__osf__) #define GIL_NONWORD_POINTER_ALIGNMENT_SUPPORTED #endif #endif
gil_config.hpp
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