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input_sequence.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iostreams\input_sequence.hpp
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// (C) Copyright 2008 CodeRage, LLC (turkanis at coderage dot com) // (C) Copyright 2003-2007 Jonathan Turkanis // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for documentation. #ifndef BOOST_IOSTREAMS_INPUT_SEQUENCE_HPP_INCLUDED #define BOOST_IOSTREAMS_INPUT_SEQUENCE_HPP_INCLUDED #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif #include
// pair. #include
// DEDUCED_TYPENAME, MSVC. #include
#include
#include
// is_custom #include
#include
// Must come last. #include
namespace boost { namespace iostreams { namespace detail { template
struct input_sequence_impl; } // End namespace detail. template
inline std::pair< BOOST_DEDUCED_TYPENAME char_type_of
::type*, BOOST_DEDUCED_TYPENAME char_type_of
::type* > input_sequence(T& t) { return detail::input_sequence_impl
::input_sequence(t); } namespace detail { //------------------Definition of direct_impl-------------------------------// template
struct input_sequence_impl : mpl::if_< detail::is_custom
, operations
, input_sequence_impl
>::type { }; template<> struct input_sequence_impl
{ template
static std::pair< BOOST_DEDUCED_TYPENAME char_type_of
::type*, BOOST_DEDUCED_TYPENAME char_type_of
::type* > input_sequence(U& u) { return u.input_sequence(); } }; } // End namespace detail. } } // End namespaces iostreams, boost. #include
#endif // #ifndef BOOST_IOSTREAMS_INPUT_SEQUENCE_HPP_INCLUDED
input_sequence.hpp
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