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optimal_buffer_size.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iostreams\optimal_buffer_size.hpp
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// (C) Copyright 2008 CodeRage, LLC (turkanis at coderage dot com) // (C) Copyright 2003-2007 Jonathan Turkanis // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for documentation. #ifndef BOOST_IOSTREAMS_OPTIMAL_BUFFER_SIZE_HPP_INCLUDED #define BOOST_IOSTREAMS_OPTIMAL_BUFFER_SIZE_HPP_INCLUDED #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif #include
// DEDUCED_TYPENAME, MSVC. #include
#include
// constants. #include
#include
#include
#include
// Must come last. #include
namespace boost { namespace iostreams { namespace detail { template
struct optimal_buffer_size_impl; } // End namespace detail. template
std::streamsize optimal_buffer_size(const T& t) { typedef detail::optimal_buffer_size_impl
impl; return impl::optimal_buffer_size(detail::unwrap(t)); } namespace detail { //------------------Definition of optimal_buffer_size_impl--------------------// template
struct optimal_buffer_size_impl : mpl::if_< is_custom
, operations
, optimal_buffer_size_impl< BOOST_DEDUCED_TYPENAME dispatch< T, optimally_buffered_tag, device_tag, filter_tag >::type > >::type { }; template<> struct optimal_buffer_size_impl
{ template
static std::streamsize optimal_buffer_size(const T& t) { return t.optimal_buffer_size(); } }; template<> struct optimal_buffer_size_impl
{ template
static std::streamsize optimal_buffer_size(const T&) { return default_device_buffer_size; } }; template<> struct optimal_buffer_size_impl
{ template
static std::streamsize optimal_buffer_size(const T&) { return default_filter_buffer_size; } }; } // End namespace detail. } } // End namespaces iostreams, boost. #include
#endif // #ifndef BOOST_IOSTREAMS_OPTIMAL_BUFFER_SIZE_HPP_INCLUDED
optimal_buffer_size.hpp
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