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distance.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\distance.hpp
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#ifndef BOOST_MPL_DISTANCE_HPP_INCLUDED #define BOOST_MPL_DISTANCE_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2005-01-25 20:58:33 -0500 (Tue, 25 Jan 2005) $ // $Revision: 26850 $ #include
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namespace boost { namespace mpl { // default implementation for forward/bidirectional iterators template< typename Tag > struct distance_impl { template< typename First, typename Last > struct apply #if !defined(BOOST_MPL_CFG_NO_NESTED_FORWARDING) : aux::msvc_eti_base< typename iter_fold< iterator_range
, mpl::long_<0> , next<> >::type > { #else { typedef typename iter_fold< iterator_range
, mpl::long_<0> , next<> >::type type; BOOST_STATIC_CONSTANT(long, value = (iter_fold< iterator_range
, mpl::long_<0> , next<> >::type::value) ); #endif }; }; template< typename BOOST_MPL_AUX_NA_PARAM(First) , typename BOOST_MPL_AUX_NA_PARAM(Last) > struct distance : distance_impl< typename tag
::type > ::template apply
{ BOOST_MPL_AUX_LAMBDA_SUPPORT(2, distance, (First, Last)) }; BOOST_MPL_AUX_NA_SPEC(2, distance) }} #endif // BOOST_MPL_DISTANCE_HPP_INCLUDED
distance.hpp
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