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equal.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\equal.hpp
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#ifndef BOOST_MPL_EQUAL_HPP_INCLUDED #define BOOST_MPL_EQUAL_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2004-09-02 11:41:37 -0400 (Thu, 02 Sep 2004) $ // $Revision: 24874 $ #include
#include
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namespace boost { namespace mpl { namespace aux { template< typename Predicate , typename LastIterator1 , typename LastIterator2 > struct equal_pred { template< typename Iterator2 , typename Iterator1 > struct apply { typedef typename and_< not_< is_same
> , not_< is_same
> , aux::iter_apply2
>::type type; }; }; template< typename Sequence1 , typename Sequence2 , typename Predicate > struct equal_impl { typedef typename begin
::type first1_; typedef typename begin
::type first2_; typedef typename end
::type last1_; typedef typename end
::type last2_; typedef aux::iter_fold_if_impl< first1_ , first2_ , next<> , protect< aux::equal_pred
> , void_ , always
> fold_; typedef typename fold_::iterator iter1_; typedef typename fold_::state iter2_; typedef and_< is_same
, is_same
> result_; typedef typename result_::type type; }; } // namespace aux template< typename BOOST_MPL_AUX_NA_PARAM(Sequence1) , typename BOOST_MPL_AUX_NA_PARAM(Sequence2) , typename Predicate = is_same<_,_> > struct equal : aux::msvc_eti_base< typename aux::equal_impl
::type >::type { BOOST_MPL_AUX_LAMBDA_SUPPORT(2,equal,(Sequence1,Sequence2)) }; BOOST_MPL_AUX_NA_SPEC(2, equal) }} #endif // BOOST_MPL_EQUAL_HPP_INCLUDED
equal.hpp
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