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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\integral_c.hpp
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#ifndef BOOST_MPL_INTEGRAL_C_HPP_INCLUDED #define BOOST_MPL_INTEGRAL_C_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2006 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2006-11-08 16:44:30 -0500 (Wed, 08 Nov 2006) $ // $Revision: 35926 $ #include
#include
#include
#include
#if BOOST_WORKAROUND(__HP_aCC, <= 53800) // the type of non-type template arguments may not depend on template arguments # define AUX_WRAPPER_PARAMS(N) typename T, long N #else # define AUX_WRAPPER_PARAMS(N) typename T, T N #endif #define AUX_WRAPPER_NAME integral_c #define AUX_WRAPPER_VALUE_TYPE T #define AUX_WRAPPER_INST(value) AUX_WRAPPER_NAME< T, value > #include
#if !defined(BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION) \ && !BOOST_WORKAROUND(__BORLANDC__, <= 0x551) BOOST_MPL_AUX_ADL_BARRIER_NAMESPACE_OPEN // 'bool' constant doesn't have 'next'/'prior' members template< bool C > struct integral_c
{ BOOST_STATIC_CONSTANT(bool, value = C); typedef integral_c_tag tag; typedef integral_c type; typedef bool value_type; operator bool() const { return this->value; } }; BOOST_MPL_AUX_ADL_BARRIER_NAMESPACE_CLOSE #endif #endif // BOOST_MPL_INTEGRAL_C_HPP_INCLUDED
integral_c.hpp
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