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iter_fold.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\iter_fold.hpp
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#ifndef BOOST_MPL_ITER_FOLD_HPP_INCLUDED #define BOOST_MPL_ITER_FOLD_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2001-2004 // Copyright David Abrahams 2001-2002 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2004-09-02 11:41:37 -0400 (Thu, 02 Sep 2004) $ // $Revision: 24874 $ #include
#include
#include
#include
#include
#include
namespace boost { namespace mpl { template< typename BOOST_MPL_AUX_NA_PARAM(Sequence) , typename BOOST_MPL_AUX_NA_PARAM(State) , typename BOOST_MPL_AUX_NA_PARAM(ForwardOp) > struct iter_fold { typedef typename aux::iter_fold_impl< ::boost::mpl::O1_size
::value , typename begin
::type , typename end
::type , State , typename lambda
::type >::state type; BOOST_MPL_AUX_LAMBDA_SUPPORT(3,iter_fold,(Sequence,State,ForwardOp)) }; BOOST_MPL_AUX_NA_SPEC(3, iter_fold) }} #endif // BOOST_MPL_ITER_FOLD_HPP_INCLUDED
iter_fold.hpp
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