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set_c.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\set_c.hpp
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#ifndef BOOST_MPL_SET_C_HPP_INCLUDED #define BOOST_MPL_SET_C_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2004-11-27 20:58:27 -0500 (Sat, 27 Nov 2004) $ // $Revision: 26325 $ #if !defined(BOOST_MPL_PREPROCESSING_MODE) # include
# include
# include
# include
# include
# include
#if !defined(BOOST_NEEDS_TOKEN_PASTING_OP_FOR_TOKENS_JUXTAPOSING) # define AUX778076_SET_C_HEADER \ BOOST_PP_CAT(BOOST_PP_CAT(set,BOOST_MPL_LIMIT_SET_SIZE),_c).hpp \ /**/ #else # define AUX778076_SET_C_HEADER \ BOOST_PP_CAT(BOOST_PP_CAT(set,BOOST_MPL_LIMIT_SET_SIZE),_c)##.hpp \ /**/ #endif # include BOOST_PP_STRINGIZE(boost/mpl/set/AUX778076_SET_C_HEADER) # undef AUX778076_SET_C_HEADER # include
#endif #include
#if !defined(BOOST_MPL_CFG_NO_PREPROCESSED_HEADERS) \ && !defined(BOOST_MPL_PREPROCESSING_MODE) # define BOOST_MPL_PREPROCESSED_HEADER set_c.hpp # include
#else # include
# define AUX778076_SEQUENCE_NAME set_c # define AUX778076_SEQUENCE_LIMIT BOOST_MPL_LIMIT_SET_SIZE # define AUX778076_SEQUENCE_NAME_N(n) BOOST_PP_CAT(BOOST_PP_CAT(set,n),_c) # define AUX778076_SEQUENCE_INTEGRAL_WRAPPER # include
#endif // BOOST_MPL_CFG_NO_PREPROCESSED_HEADERS #endif // BOOST_MPL_SET_C_HPP_INCLUDED
set_c.hpp
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