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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\void.hpp
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#ifndef BOOST_MPL_VOID_HPP_INCLUDED #define BOOST_MPL_VOID_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2001-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2004-09-02 11:41:37 -0400 (Thu, 02 Sep 2004) $ // $Revision: 24874 $ #include
#include
#include
#include
#include
BOOST_MPL_AUX_ADL_BARRIER_NAMESPACE_OPEN // [JDG Feb-4-2003] made void_ a complete type to allow it to be // instantiated so that it can be passed in as an object that can be // used to select an overloaded function. Possible use includes signaling // a zero arity functor evaluation call. struct void_ { typedef void_ type; }; BOOST_MPL_AUX_ADL_BARRIER_NAMESPACE_CLOSE namespace boost { namespace mpl { template< typename T > struct is_void_ : false_ { #if BOOST_WORKAROUND(BOOST_MSVC, < 1300) using false_::value; #endif }; template<> struct is_void_
: true_ { #if BOOST_WORKAROUND(BOOST_MSVC, < 1300) using true_::value; #endif }; template< typename T > struct is_not_void_ : true_ { #if BOOST_WORKAROUND(BOOST_MSVC, < 1300) using true_::value; #endif }; template<> struct is_not_void_
: false_ { #if BOOST_WORKAROUND(BOOST_MSVC, < 1300) using false_::value; #endif }; BOOST_MPL_AUX_NA_SPEC(1, is_void_) BOOST_MPL_AUX_NA_SPEC(1, is_not_void_) }} #endif // BOOST_MPL_VOID_HPP_INCLUDED
void.hpp
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