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indexed_by.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\multi_index\indexed_by.hpp
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/* Copyright 2003-2005 Joaqu�n M L�pez Mu�oz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/multi_index for library home page. */ #ifndef BOOST_MULTI_INDEX_INDEXED_BY_HPP #define BOOST_MULTI_INDEX_INDEXED_BY_HPP #if defined(_MSC_VER)&&(_MSC_VER>=1200) #pragma once #endif #include
/* keep it first to prevent nasty warns in MSVC */ #include
#include
#include
#include
#include
/* An alias to mpl::vector used to hide MPL from the user. * indexed_by contains the index specifiers for instantiation * of a multi_index_container. */ /* This user_definable macro limits the number of elements of an index list; * useful for shortening resulting symbol names (MSVC++ 6.0, for instance, * has problems coping with very long symbol names.) */ #if !defined(BOOST_MULTI_INDEX_LIMIT_INDEXED_BY_SIZE) #if defined(BOOST_MSVC)&&(BOOST_MSVC<1300) #define BOOST_MULTI_INDEX_LIMIT_INDEXED_BY_SIZE 5 #else #define BOOST_MULTI_INDEX_LIMIT_INDEXED_BY_SIZE BOOST_MPL_LIMIT_VECTOR_SIZE #endif #endif #if BOOST_MULTI_INDEX_LIMIT_INDEXED_BY_SIZE
struct indexed_by: mpl::vector
{ }; } /* namespace multi_index */ } /* namespace boost */ #undef BOOST_MULTI_INDEX_INDEXED_BY_TEMPLATE_PARM #undef BOOST_MULTI_INDEX_INDEXED_BY_SIZE #endif
indexed_by.hpp
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