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mutable_queue.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\pending\mutable_queue.hpp
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// //======================================================================= // Copyright 1997, 1998, 1999, 2000 University of Notre Dame. // Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) //======================================================================= // #ifndef BOOST_MUTABLE_QUEUE_HPP #define BOOST_MUTABLE_QUEUE_HPP #include
#include
#include
#include
#include
#include
#include
#include
namespace boost { // The mutable queue whose elements are indexed // // This adaptor provides a special kind of priority queue that has // and update operation. This allows the ordering of the items to // change. After the ordering criteria for item x changes, one must // call the Q.update(x) // // In order to efficiently find x in the queue, a functor must be // provided to map value_type to a unique ID, which the // mutable_queue will then use to map to the location of the // item. The ID's generated must be between 0 and N, where N is the // value passed to the constructor of mutable_queue template
, class Comp = std::less
, class ID = identity_property_map > class mutable_queue { public: typedef IndexedType value_type; typedef typename RandomAccessContainer::size_type size_type; protected: typedef typename RandomAccessContainer::iterator iterator; #if !defined BOOST_NO_STD_ITERATOR_TRAITS typedef adstl::array_binary_tree_node
Node; #else typedef adstl::array_binary_tree_node
Node; #endif typedef adstl::compare_array_node
Compare; typedef std::vector
IndexArray; public: typedef Compare value_compare; typedef ID id_generator; mutable_queue(size_type n, const Comp& x, const ID& _id) : index_array(n), comp(x), id(_id) { c.reserve(n); } template
mutable_queue(ForwardIterator first, ForwardIterator last, const Comp& x, const ID& _id) : index_array(std::distance(first, last)), comp(x), id(_id) { while( first != last ) { push(*first); ++first; } } bool empty() const { return c.empty(); } void pop() { value_type tmp = c.back(); c.back() = c.front(); c.front() = tmp; size_type id_f = get(id, c.back()); size_type id_b = get(id, tmp); size_type i = index_array[ id_b ]; index_array[ id_b ] = index_array[ id_f ]; index_array[ id_f ] = i; c.pop_back(); Node node(c.begin(), c.end(), c.begin(), id); down_heap(node, comp, index_array); } void push(const IndexedType& x) { c.push_back(x); /*set index-array*/ index_array[ get(id, x) ] = c.size()-1; Node node(c.begin(), c.end(), c.end() - 1, id); up_heap(node, comp, index_array); } void update(const IndexedType& x) { size_type current_pos = index_array[ get(id, x) ]; c[current_pos] = x; Node node(c.begin(), c.end(), c.begin()+current_pos, id); update_heap(node, comp, index_array); } value_type& front() { return c.front(); } value_type& top() { return c.front(); } const value_type& front() const { return c.front(); } const value_type& top() const { return c.front(); } size_type size() const { return c.size(); } void clear() { c.clear(); } #if 0 // dwa 2003/7/11 - I don't know what compiler is supposed to // be able to compile this, but is_heap is not standard!! bool test() { return std::is_heap(c.begin(), c.end(), Comp()); } #endif protected: IndexArray index_array; Compare comp; RandomAccessContainer c; ID id; }; } #endif // BOOST_MUTABLE_QUEUE_HPP
mutable_queue.hpp
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