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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\random\uniform_smallint.hpp
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/* boost random/uniform_smallint.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id: uniform_smallint.hpp 41369 2007-11-25 18:07:19Z bemandawes $ * * Revision history * 2001-04-08 added min
#include
#include
#include
#include
#include
#include
#ifdef BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS #include
#endif namespace boost { // uniform integer distribution on a small range [min, max] namespace detail { template
InputStream& extract_uniform_int(InputStream& is, UniformInt& ud, Impl& impl) { typename UniformInt::result_type min, max; is >> std::ws >> min >> std::ws >> max; impl.set(min, max); return is; } template
struct uniform_smallint_integer { public: typedef UniformRandomNumberGenerator base_type; typedef IntType result_type; uniform_smallint_integer(base_type & rng, IntType min_arg, IntType max_arg) : _rng(&rng) { set(min_arg, max_arg); } void set(result_type min, result_type max); result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; } result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; } base_type& base() const { return *_rng; } result_type operator()() { // we must not use the low bits here, because LCGs get very bad then return (((*_rng)() - (_rng->min)()) / _factor) % _range + _min; } private: typedef typename base_type::result_type base_result; base_type * _rng; IntType _min, _max; base_result _range; base_result _factor; }; template
void uniform_smallint_integer
:: set(result_type min_arg, result_type max_arg) { _min = min_arg; _max = max_arg; assert(min_arg < max_arg); _range = static_cast
(_max-_min)+1; _factor = 1; // LCGs get bad when only taking the low bits. // (probably put this logic into a partial template specialization) // Check how many low bits we can ignore before we get too much // quantization error. base_result r_base = (_rng->max)() - (_rng->min)(); if(r_base == (std::numeric_limits
::max)()) { _factor = 2; r_base /= 2; } r_base += 1; if(r_base % _range == 0) { // No quantization effects, good _factor = r_base / _range; } else { // carefully avoid overflow; pessimizing heree for( ; r_base/_range/32 >= _range; _factor *= 2) r_base /= 2; } } template
class uniform_smallint_float { public: typedef UniformRandomNumberGenerator base_type; typedef IntType result_type; uniform_smallint_float(base_type & rng, IntType min_arg, IntType max_arg) : _rng(rng) { // MSVC fails BOOST_STATIC_ASSERT with std::numeric_limits at class scope #if !defined(BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS) && !(defined(BOOST_MSVC) && BOOST_MSVC <= 1300) BOOST_STATIC_ASSERT(std::numeric_limits
::is_integer); BOOST_STATIC_ASSERT(!std::numeric_limits
::is_integer); #endif assert(min_arg < max_arg); set(min_arg, max_arg); } void set(result_type min_arg, result_type max_arg) { _min = min_arg; _max = max_arg; _range = static_cast
(_max-_min)+1; } result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; } result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; } base_type& base() const { return _rng.base(); } result_type operator()() { return static_cast
(_rng() * _range) + _min; } private: typedef typename base_type::result_type base_result; uniform_01
_rng; IntType _min, _max; base_result _range; }; } // namespace detail template
class uniform_smallint { public: typedef IntType input_type; typedef IntType result_type; explicit uniform_smallint(IntType min_arg = 0, IntType max_arg = 9) : _min(min_arg), _max(max_arg) { #ifndef BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS // MSVC fails BOOST_STATIC_ASSERT with std::numeric_limits at class scope BOOST_STATIC_ASSERT(std::numeric_limits
::is_integer); #endif } result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; } result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; } void reset() { } template
result_type operator()(Engine& eng) { typedef typename Engine::result_type base_result; base_result _range = static_cast
(_max-_min)+1; base_result _factor = 1; // LCGs get bad when only taking the low bits. // (probably put this logic into a partial template specialization) // Check how many low bits we can ignore before we get too much // quantization error. base_result r_base = (eng.max)() - (eng.min)(); if(r_base == (std::numeric_limits
::max)()) { _factor = 2; r_base /= 2; } r_base += 1; if(r_base % _range == 0) { // No quantization effects, good _factor = r_base / _range; } else { // carefully avoid overflow; pessimizing heree for( ; r_base/_range/32 >= _range; _factor *= 2) r_base /= 2; } return ((eng() - (eng.min)()) / _factor) % _range + _min; } #if !defined(BOOST_NO_OPERATORS_IN_NAMESPACE) && !defined(BOOST_NO_MEMBER_TEMPLATE_FRIENDS) template
friend std::basic_ostream
& operator<<(std::basic_ostream
& os, const uniform_smallint& ud) { os << ud._min << " " << ud._max; return os; } template
friend std::basic_istream
& operator>>(std::basic_istream
& is, uniform_smallint& ud) { # if BOOST_WORKAROUND(_MSC_FULL_VER, BOOST_TESTED_AT(13102292)) && BOOST_MSVC > 1300 return detail::extract_uniform_int(is, ud, ud._impl); # else is >> std::ws >> ud._min >> std::ws >> ud._max; return is; # endif } #endif private: result_type _min; result_type _max; }; } // namespace boost #endif // BOOST_RANDOM_UNIFORM_SMALLINT_HPP
uniform_smallint.hpp
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