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level_enum.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\level_enum.hpp
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#ifndef BOOST_SERIALIZATION_LEVEL_ENUM_HPP #define BOOST_SERIALIZATION_LEVEL_ENUM_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // level_enum.hpp: // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. namespace boost { namespace serialization { // for each class used in the program, specify which level // of serialization should be implemented // names for each level enum level_type { // Don't serialize this type. An attempt to do so should // invoke a compile time assertion. not_serializable = 0, // write/read this type directly to the archive. In this case // serialization code won't be called. This is the default // case for fundamental types. It presumes a member function or // template in the archive class that can handle this type. // there is no runtime overhead associated reading/writing // instances of this level primitive_type = 1, // Serialize the objects of this type using the objects "serialize" // function or template. This permits values to be written/read // to/from archives but includes no class or version information. object_serializable = 2, /////////////////////////////////////////////////////////////////// // once an object is serialized at one of the above levels, the // corresponding archives cannot be read if the implementation level // for the archive object is changed. /////////////////////////////////////////////////////////////////// // Add class information to the archive. Class information includes // implementation level, class version and class name if available object_class_info = 3 }; } // namespace serialization } // namespace boost #endif // BOOST_SERIALIZATION_LEVEL_ENUM_HPP
level_enum.hpp
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