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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\traits.hpp
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#ifndef BOOST_SERIALIZATION_TRAITS_HPP #define BOOST_SERIALIZATION_TRAITS_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // traits.hpp: // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. // This header is used to apply serialization traits to templates. The // standard system can't be used for platforms which don't support // Partial Templlate Specialization. // The motivation for this is the Name-Value Pair (NVP) template. // it has to work the same on all platforms in order for archives // to be portable accross platforms. #include
#include
#include
#include
#include
#include
namespace boost { namespace serialization { // common base class used to detect appended traits class struct basic_traits {}; template
struct extended_type_info_impl; template< class T, int Level, int Tracking, unsigned int Version = 0, class ETII = extended_type_info_impl< T >, class Wrapper = mpl::false_ > struct traits : public basic_traits { BOOST_STATIC_ASSERT(Version == 0 || Level >= object_class_info); BOOST_STATIC_ASSERT(Tracking == track_never || Level >= object_serializable); typedef BOOST_DEDUCED_TYPENAME mpl::int_
level; typedef BOOST_DEDUCED_TYPENAME mpl::int_
tracking; typedef BOOST_DEDUCED_TYPENAME mpl::int_
version; typedef ETII type_info_implementation; typedef Wrapper is_wrapper; }; } // namespace serialization } // namespace boost #endif // BOOST_SERIALIZATION_TRAITS_HPP
traits.hpp
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