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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\version.hpp
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#ifndef BOOST_SERIALIZATION_VERSION_HPP #define BOOST_SERIALIZATION_VERSION_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // version.hpp: // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. #include
#include
#include
#include
#include
#include
//#include
namespace boost { namespace serialization { struct basic_traits; // default version number is 0. Override with higher version // when class definition changes. template
struct version { template
struct traits_class_version { typedef BOOST_DEDUCED_TYPENAME U::version type; }; typedef mpl::integral_c_tag tag; // note: at least one compiler complained w/o the full qualification // on basic traits below typedef BOOST_DEDUCED_TYPENAME mpl::eval_if< is_base_and_derived
, traits_class_version
, mpl::int_<0> >::type type; BOOST_STATIC_CONSTANT(unsigned int, value = version::type::value); }; } // namespace serialization } // namespace boost // specify the current version number for the class #define BOOST_CLASS_VERSION(T, N) \ namespace boost { \ namespace serialization { \ template<> \ struct version
\ { \ typedef mpl::int_
type; \ typedef mpl::integral_c_tag tag; \ BOOST_STATIC_CONSTANT(unsigned int, value = version::type::value); \ /* require that class info saved when versioning is used */ \ /* \ BOOST_STATIC_ASSERT(( \ mpl::or_< \ mpl::equal_to< \ mpl::int_<0>, \ mpl::int_
\ >, \ mpl::equal_to< \ implementation_level
, \ mpl::int_
\ > \ >::value \ )); \ */ \ }; \ } \ } #endif // BOOST_SERIALIZATION_VERSION_HPP
version.hpp
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