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add_pointer.hpp - Hosted on DriveHQ Cloud IT Platform
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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\type_traits\add_pointer.hpp
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// (C) Copyright Steve Cleary, Beman Dawes, Howard Hinnant & John Maddock 2000. // Use, modification and distribution are subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt). // // See http://www.boost.org/libs/type_traits for most recent version including documentation. #ifndef BOOST_TT_ADD_POINTER_HPP_INCLUDED #define BOOST_TT_ADD_POINTER_HPP_INCLUDED #include
// should be the last #include #include
namespace boost { namespace detail { #if defined(__BORLANDC__) && (__BORLANDC__ < 0x600) // // For some reason this implementation stops Borlands compiler // from dropping cv-qualifiers, it still fails with references // to arrays for some reason though (shrug...) (JM 20021104) // template
struct add_pointer_impl { typedef T* type; }; template
struct add_pointer_impl
{ typedef T* type; }; template
struct add_pointer_impl
{ typedef T* type; }; template
struct add_pointer_impl
{ typedef T* type; }; template
struct add_pointer_impl
{ typedef T* type; }; #else template
struct add_pointer_impl { typedef typename remove_reference
::type no_ref_type; typedef no_ref_type* type; }; #endif } // namespace detail BOOST_TT_AUX_TYPE_TRAIT_DEF1(add_pointer,T,typename boost::detail::add_pointer_impl
::type) } // namespace boost #include
#endif // BOOST_TT_ADD_POINTER_HPP_INCLUDED
add_pointer.hpp
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