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路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\detail\construct_rep.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_CONSTRUCT_REP_HPP_INCLUDED #define LUABIND_CONSTRUCT_REP_HPP_INCLUDED #include
#include
#include
#include
#include
#include
//#include
#include
#include
namespace luabind { namespace detail { struct construct_rep { struct overload_t: public overload_rep_base { overload_t(): wrapped_construct_fun(0) { } typedef void*(*construct_ptr)(lua_State*, weak_ref const&); typedef void*(*wrapped_construct_ptr)(lua_State*, weak_ref const&); typedef void(*get_signature_ptr)(lua_State*, std::string&); inline void set_constructor(construct_ptr f) { construct_fun = f; } inline void set_wrapped_constructor(wrapped_construct_ptr f) { wrapped_construct_fun = f; } inline void* construct(lua_State* L, weak_ref const& backref) { return construct_fun(L, backref); } inline void* construct_wrapped(lua_State* L, weak_ref const& ref) { return wrapped_construct_fun(L, ref); } inline bool has_wrapped_construct() { return wrapped_construct_fun != 0; } inline void set_arity(int arity) { m_arity = arity; } private: construct_ptr construct_fun; wrapped_construct_ptr wrapped_construct_fun; }; void swap(construct_rep& x) { std::swap(x.overloads, overloads); } std::vector
overloads; }; }} #endif // LUABIND_CONSTRUCT_REP_HPP_INCLUDED
construct_rep.hpp
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