x
Yes
No
Do you want to visit DriveHQ English website?
首页
产品服务
价格
免费试用
下载客户端
关于我们
云文件服务
|
云备份服务
|
FTP服务
|
企业邮箱服务
|
网站托管
|
客户端软件
云文件服务
云备份服务
FTP服务
企业级邮箱服务
网站托管
客户端软件
convert_to_lua.hpp - Hosted on DriveHQ Cloud IT Platform
返回上层目录
上传
下载
共享
发布
新建文件夹
新建文件
复制
剪切
删除
粘贴
评论
升级服务
路径: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\detail\convert_to_lua.hpp
旋转
特效
属性
历史版本
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_CONVERT_TO_LUA_HPP_INCLUDED #define LUABIND_CONVERT_TO_LUA_HPP_INCLUDED #include
#include
#include
#include
namespace luabind { namespace detail { template
struct unwrap_ref { template
static const T& get(const T& r) { return r; } template
struct apply { typedef T type; }; }; template<> struct unwrap_ref
{ template
static T& get(const boost::reference_wrapper
& r) { return r.get(); } template
struct apply { typedef typename T::type& type; }; }; namespace mpl = boost::mpl; template
void convert_to_lua(lua_State* L, const T& v) { typedef typename mpl::apply_wrap1< unwrap_ref
::value> , T >::type value_type; typename mpl::apply_wrap2
::type converter; converter.apply(L, unwrap_ref
::value>::get(v)); } template
void convert_to_lua_p(lua_State* L, const T& v, const Policies&) { typedef typename mpl::apply_wrap1< unwrap_ref
::value> , T >::type value_type; typedef typename find_conversion_policy
::type converter_policy; typename mpl::apply_wrap2
::type converter; converter.apply(L, unwrap_ref
::value>::get(v)); } }} #endif
convert_to_lua.hpp
网页地址
文件地址
上一页
11/43
下一页
下载
( 2 KB )
Comments
Total ratings:
0
Average rating:
无评论
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.